https://gcc.gnu.org/bugzilla/show_bug.cgi?id=106081
--- Comment #10 from rsandifo at gcc dot gnu.org <rsandifo at gcc dot gnu.org> --- (In reply to Richard Biener from comment #9) > So I can adjust change_layout_cost in a bit awkward way, but it seems that > internal_node_cost would already work out that a permute can be merged into > an existing permute. Right. > It seems that existing permutes are not recorded in the "layout". They should be if they're bijective, via: else if (SLP_TREE_CODE (node) == VEC_PERM_EXPR && SLP_TREE_CHILDREN (node).length () == 1 && (child = SLP_TREE_CHILDREN (node)[0]) && (TYPE_VECTOR_SUBPARTS (SLP_TREE_VECTYPE (child)) .is_constant (&imin))) { /* If the child has the same vector size as this node, reversing the permutation can make the permutation a no-op. In other cases it can change a true permutation into a full-vector extract. */ tmp_perm.reserve (SLP_TREE_LANES (node)); for (unsigned j = 0; j < SLP_TREE_LANES (node); ++j) tmp_perm.quick_push (SLP_TREE_LANE_PERMUTATION (node)[j].second); } > Also vectorizable_slp_permutation_1 doesn't try to elide permutes that > are noop based on knowledge of the layout of 'node', say a permute > { 1 0 3 2 } of a { _1, _1, _2, _2 } node would be noop. To do that in general, I think we'd need to value-number each element of each node (which sounds doable). But I guess doing it at leaves would be better than nothing. > But change_layout_cost does MAX (count, 1) on its result anyway. At the moment, yes, because having from_layout_i != to_layout_i for identical layouts would be a consistency failure. > The following elides the unnecessary permutation for this special case > (but not the general case): > > diff --git a/gcc/tree-vect-slp.cc b/gcc/tree-vect-slp.cc > index e4430248ab5..e9048a61891 100644 > --- a/gcc/tree-vect-slp.cc > +++ b/gcc/tree-vect-slp.cc > @@ -4389,6 +4389,19 @@ vect_optimize_slp_pass::change_layout_cost (slp_tree > node, > if (from_layout_i == to_layout_i) > return 0; > > + /* When there's a uniform load permutation permutating that in any > + way is free. */ > + if (SLP_TREE_LOAD_PERMUTATION (node).exists ()) > + { > + unsigned l = SLP_TREE_LOAD_PERMUTATION (node)[0]; > + unsigned i; > + for (i = 1; i < SLP_TREE_LOAD_PERMUTATION (node).length (); ++i) > + if (SLP_TREE_LOAD_PERMUTATION (node)[i] != l) > + break; > + if (i == SLP_TREE_LOAD_PERMUTATION (node).length ()) > + return 0; > + } > + > auto_vec<slp_tree, 1> children (1); > children.quick_push (node); > auto_lane_permutation_t perm (SLP_TREE_LANES (node)); > > I'm not sure this is the correct place to factor in cost savings > materialization would give. Is it? Yeah, I think so. The patch LGTM. I don't know if it's worth caching the “all the same element” result, but probably not. > Are explicit VEC_PERM nodes also still there in the optimization > process or are they turned into sth implicit? They're still there. The current algorithm inherits the old restriction that candidate layouts must be bijective, and not all VEC_PERM_EXPRs are. So some VEC_PERM_EXPRs would have to be explicit whatever happens. Same for non-bijective load permutations.