https://gcc.gnu.org/bugzilla/show_bug.cgi?id=107370
--- Comment #22 from jacob navia <jacob at jacob dot remcomp.fr> --- (In reply to Jakub Jelinek from comment #20) > All I'm arguing is that everything I see from gcc seems to be correct. > 30 digits precision is not enough for IEEE quad, 36 is enough. > If I try your sqrt (2^255) case on x86_64, I see: > #define _GNU_SOURCE > #include <stdlib.h> > #include <stdio.h> > #include <math.h> > > int > main () > { > volatile _Float128 x = __builtin_sqrtf128(powf128(2, 225)); > char buf[256]; > strfromf128 (buf, 128, "%a", x); > strfromf128 (buf + 128, 128, "%.36f", x); > printf ("%s\t%s\n", buf, buf + 128); > x = x * x; > strfromf128 (buf, 128, "%a", x); > strfromf128 (buf + 128, 128, "%.36f", x); > printf ("%s\t%s\n", buf, buf + 128); > } > > 0x1.6a09e667f3bcc908b2fb1366ea95p+112 > 7343016637207168931428032607349397.000000000000000000000000000000000000 > 0x1.ffffffffffffffffffffffffffffp+224 > 53919893334301279589334030174039256154977430310253516431710891278336. > 000000000000000000000000000000000000 > so again, x * x is 1ulp from 0x1.0p+225. OK, but you are NOT RUNNING IN AN ARM 64 do you? Because that's the machine I am using...