https://gcc.gnu.org/bugzilla/show_bug.cgi?id=102462
--- Comment #9 from Hongtao.liu <crazylht at gmail dot com> ---
case 1: All accesses are out of bound, and after vectorization, there are
some warnings missing.(Because there only 1 access after vectorization, 2
accesses w/o vectorization, and diagnostic is based on access).
from c-c++-common/Wstringop-overflow-2.c
struct A1 a1__ = { 0 };
void ga1__ (void)
{
a1__.a[0] = 0;
a1__.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" }
a1__.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" }
struct A1 a = { 1 };
a.a[0] = 0;
// After vectorization, below codes are optimized to
// vector(2) char = { 1, 2}, there's only 1 access remained, so add xfail
// to a.a[2] = 2, refer to pr102462.
a.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" }
a.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" "" {
xfail { i?86-*-* x86_64-*-* } } }
sink (&a);
}
struct A1 a1_0 = { 0, { } };
void ga1_0_ (void)
{
a1_0.a[0] = 0;
a1_0.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" }
a1_0.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" }
struct A1 a = { 1, { } };
a.a[0] = 0;
a.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" }
a.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" "" {
xfail { i?86-*-* x86_64-*-* } } }
sink (&a);
}
struct A1i a1i__ = { 0 };
void ga1i__ (void)
{
a1i__.a[0] = 0;
a1i__.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" }
a1i__.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" }
struct A1i a = { 0 };
a.a[0] = 0;
a.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" }
a.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" "" {
xfail { i?86-*-* x86_64-*-* } } }
sink (&a);
}
struct A1 a1i_0 = { 0, { } };
void ga1i_0_ (void)
{
a1i_0.a[0] = 0;
a1i_0.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" }
a1i_0.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" }
struct A1 a = { 0, { } };
a.a[0] = 0;
a.a[1] = 1; // { dg-warning "\\\[-Wstringop-overflow" }
a.a[2] = 2; // { dg-warning "\\\[-Wstringop-overflow" "" {
xfail { i?86-*-* x86_64-*-* } } }
sink (&a);
}