https://gcc.gnu.org/bugzilla/show_bug.cgi?id=30484
--- Comment #16 from Vincent Lefèvre <vincent-gcc at vinc17 dot net> --- The issue is that the source code assuming -fno-wrapv may be more complex, thus giving slower generated code. Here's an example, which consists in adding 3 signed integers, for which the user knows that the sum is representable, so that the only issue is a potential integer overflow in the first addition. I've used GCC 11.2.0 on x86_64. With -fwrapv, the integer overflow is well-defined as wrapping, so that the user can write: int f (int a, int b, int c) { return a + b + c; } The generated code with -O3 -fwrapv has 2 instructions (the 2 additions): addl %edx, %esi leal (%rsi,%rdi), %eax But without -fwrapv, one needs to make sure that one doesn't get any integer overflow. Assume that the user knows that there is a single negative number among the 3 integers, so that using this negative number in the first addition will avoid an integer overflow. So the user can write: int f (int a, int b, int c) { if (b < 0) return a + b + c; else return a + c + b; } The generated code with -O3 has 6 instructions: leal (%rdi,%rdx), %eax addl %esi, %edi addl %edx, %edi addl %esi, %eax testl %esi, %esi cmovs %edi, %eax In theory, the compiler could normally optimize to produce the same code as with the source that assumes -fwrapv (here, a + b + c and a + c + b are obviously equivalent on a typical processor), but in practice, this is often not the case as shown above.