https://gcc.gnu.org/bugzilla/show_bug.cgi?id=30484
--- Comment #16 from Vincent Lefèvre <vincent-gcc at vinc17 dot net> ---
The issue is that the source code assuming -fno-wrapv may be more complex, thus
giving slower generated code. Here's an example, which consists in adding 3
signed integers, for which the user knows that the sum is representable, so
that the only issue is a potential integer overflow in the first addition. I've
used GCC 11.2.0 on x86_64.
With -fwrapv, the integer overflow is well-defined as wrapping, so that the
user can write:
int f (int a, int b, int c)
{
return a + b + c;
}
The generated code with -O3 -fwrapv has 2 instructions (the 2 additions):
addl %edx, %esi
leal (%rsi,%rdi), %eax
But without -fwrapv, one needs to make sure that one doesn't get any integer
overflow. Assume that the user knows that there is a single negative number
among the 3 integers, so that using this negative number in the first addition
will avoid an integer overflow. So the user can write:
int f (int a, int b, int c)
{
if (b < 0)
return a + b + c;
else
return a + c + b;
}
The generated code with -O3 has 6 instructions:
leal (%rdi,%rdx), %eax
addl %esi, %edi
addl %edx, %edi
addl %esi, %eax
testl %esi, %esi
cmovs %edi, %eax
In theory, the compiler could normally optimize to produce the same code as
with the source that assumes -fwrapv (here, a + b + c and a + c + b are
obviously equivalent on a typical processor), but in practice, this is often
not the case as shown above.