https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61982
--- Comment #17 from Jakub Jelinek <jakub at gcc dot gnu.org> --- And, GCC offers the -fno-lifetime-dse option which will not eliminate the stores: -fno-lifetime-dse In C++ the value of an object is only affected by changes within its lifetime: when the constructor begins, the object has an indeterminate value, and any changes during the lifetime of the object are dead when the object is destroyed. Normally dead store elimination will take advantage of this; if your code relies on the value of the object storage persisting beyond the lifetime of the object, you can use this flag to disable this optimization. To preserve stores before the constructor starts (e.g. because your operator new clears the object storage) but still treat the object as dead after the destructor you, can use -flifetime-dse=1. The default behavior can be explicitly selected with -flifetime-dse=2. -flifetime-dse=0 is equivalent to -fno-lifetime-dse.