https://gcc.gnu.org/bugzilla/show_bug.cgi?id=84881

            Bug ID: 84881
           Summary: internal compiler error: in assign_temp, at
                    function.c:968 when building for gnueabihf
           Product: gcc
           Version: 7.3.0
            Status: UNCONFIRMED
          Severity: normal
          Priority: P3
         Component: c++
          Assignee: unassigned at gcc dot gnu.org
          Reporter: hp at tmm dot cx
  Target Milestone: ---

Created attachment 43665
  --> https://gcc.gnu.org/bugzilla/attachment.cgi?id=43665&action=edit
File causing the ICE

When trying to cross-compile the Godot game engine we're seeing an ICE. The
problem happens in GCC6 as well. Latest test was done with 7.3.0 and the
problem persists.

The downstream bugreport is here:
https://github.com/godotengine/godot/issues/16100

I've attached the preprocessed file causing the ICE.

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