https://gcc.gnu.org/bugzilla/show_bug.cgi?id=81501

--- Comment #1 from Julian Andres Klode <j...@jak-linux.org> ---
To qualify the performance overhead, I added empty constructors and destructors
with noinline, and compiled the code with g++ and clang++, and then ran a loop
100000000 over the function.

The clang code took 6 nanosecond, the g++ code 8 nanosecond per iteration,
that's 33% worse. I think it's probably a neglectable overhead after all, but
it seems like that would be a sensible and maybe an easy optimization to do.

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