https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80794
--- Comment #5 from Martin Sebor <msebor at gcc dot gnu.org> --- S::i cannot change during the lifetime of an S object because S::i is declared const. This holds regardless of whether the S object itself is const. [basic.life] outlines the restrictions on creating a new object in the storage occupied by an object whose lifetime has ended and covers Andrew's question from comment #3: -8- If, after the lifetime of an object has ended and before the storage which the object occupied is reused or released, a new object is created at the storage location which the original object occupied, a pointer that pointed to the original object, a reference that referred to the original object, or the name of the original object will automatically refer to the new object and, once the lifetime of the new object has started, can be used to manipulate the new object, if: ... -- the type of the original object is not const-qualified, and, if a class type, does not contain any non-static data member whose type is const-qualified or a reference type, and -- the original object was a most derived object (1.8) of type T and the new object is a most derived object of type T (that is, they are not base class subobjects). That precludes defining S::foo() like so: void S::foo () const { this->~S (); new (this) S (456); } or like so void S::foo () const { i.~int (); new (&i) const int (456); } and continuing to use the S object at that address referred to by a reference or pointer to S like bar() does because doing so would violate the first bullets and could violate the second (if the s in bar(S &s) referred to a subobject of an object of a derived type).