On Fri, Nov 11, 2016 at 10:30 PM, nick <xerofo...@gmail.com> wrote:
> Greetings Gcc Folks,
> Either this is me doing something very simple in a school assignment for 
> creating a basic hashtable
> or a compiler bug. I am currently seeing this error during my tables run on 
> copy constructor call during
> the tester and have set to find out why it doesn't work. After some googling 
> it seems either I am doing
> string pointer to string swaps.

This should have gone to gcc-help@ rather than here.  This mailing
list is more for the automated emails from bugzilla.

Anyways I think the problem is you assume:
new Record*[N];

Will NULL out the array.  It does not.

Thanks,
Andrew


> or it's a compiler bug. This is the error I am getting after running in gdb 
> with backtrace:
> Program received signal SIGSEGV, Segmentation fault.
> 0x00007ffff7b769bb in std::__cxx11::basic_string<char, 
> std::char_traits<char>, std::allocator<char> 
> >::basic_string(std::__cxx11::basic_string<char, std::char_traits<char>, 
> std::allocator<char> > const&) ()
>    from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
> (gdb) backtrace
> #0  0x00007ffff7b769bb in std::__cxx11::basic_string<char, 
> std::char_traits<char>, std::allocator<char> 
> >::basic_string(std::__cxx11::basic_string<char, std::char_traits<char>, 
> std::allocator<char> > const&) ()
>    from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
> #1  0x00000000004067f6 in HashTable<int>::Record::getKey() const ()
> #2  0x00000000004060ee in HashTable<int>::HashTable(HashTable<int> const&) ()
> #3  0x0000000000403cab in main ()
> This is the complete code for the project:
> #include <string>
> #include <utility>
> #include<iostream>
> using namespace std;
> /*The functions I updated for Simple Table are
> 1.search
> 2.grow
> 3.update
> 4.Both Copy Constructor and Copy Assignment
> 5.Destructor
> */
> template <class TYPE>
> class Table {
> public:
>         Table() {}
>         virtual bool update(const string& key, const TYPE& value) = 0;
>         virtual bool remove(const string& key) = 0;
>         virtual bool find(const string& key, TYPE& value) = 0;
>         virtual ~Table() {}
> };
>
> template <class TYPE>
> class SimpleTable :public Table<TYPE> {
>
>         struct Record {
>                 TYPE data_;
>                 string key_;
>                 Record(const string& key, const TYPE& data) {
>                         key_ = key;
>                         data_ = data;
>                 }
>
>         };
>
>         Record** records_;   //the table
>         int max_;           //capacity of the array
>         int size_;          //current number of records held
>         int search(const string& key);
>         void sort();
>         void grow();
> public:
>         SimpleTable(int maxExpected);
>         SimpleTable(const SimpleTable& other);
>         SimpleTable(SimpleTable&& other);
>         virtual int numRecords();
>         virtual bool isEmpty();
>         virtual bool update(const string& key, const TYPE& value);
>         virtual bool remove(const string& key);
>         virtual bool find(const string& key, TYPE& value);
>         virtual const SimpleTable& operator=(const SimpleTable& other);
>         virtual const SimpleTable& operator=(SimpleTable&& other);
>         virtual ~SimpleTable();
> };
>
>
> //returns index of where key is found.
> template <class TYPE>
> int SimpleTable<TYPE>::search(const string& key) {
>         int rc = -1;
>         for (int i = 0; i<size_; i++) {
>                 if (records_[i]->key_ == key) {
>                         rc = i;
>                         break;
>                 }
>         }
>         return rc;
> }
> //checks if array is empty
> template <class TYPE>
> bool SimpleTable<TYPE>::isEmpty(){
>         return size_==0;
> }
> template <class TYPE>
> //return size of array
> int SimpleTable<TYPE>::numRecords(){
>         return size_;
> }
> //sort the according to key in table
> template <class TYPE>
> void SimpleTable<TYPE>::sort() {
>         int minIdx = 0;
>         for (int i = 0; i<size_; i++) {
>                 minIdx = i;
>                 for (int j = i + 1; j<size_; j++) {
>                         if (records_[j]->key_ < records_[minIdx]->key_) {
>                                 minIdx = j;
>                         }
>                 }
>                 Record* tmp = records_[i];
>                 records_[i] = records_[minIdx];
>                 records_[minIdx] = tmp;
>         }
> }
>
> //grow the array by one element
> template <class TYPE>
> void SimpleTable<TYPE>::grow() {
>         Record** newArray = new Record*[max_ + 1];
>         max_ = max_ + 1;
>         for (int i = 0; i<size_; i++) {
>                 newArray[i] = records_[i];
>         }
>         records_ = std::move(newArray);
> }
>
> /* none of the code in the function definitions below are correct.  You can 
> replace what you need
> */
> template <class TYPE>
> SimpleTable<TYPE>::SimpleTable(int maxExpected) : Table<TYPE>() {
>         records_ = new Record*[maxExpected];
>         max_ = maxExpected;
>         size_ = 0;
> }
>
> template <class TYPE>
> SimpleTable<TYPE>::SimpleTable(const SimpleTable<TYPE>& other) {
>         records_ = new Record*[other.max_];
>         max_ = other.max_;
>         size_ = 0;
>         for (int i = 0; i<other.size_; i++) {
>                 update(other.records_[i]->key_, other.records_[i]->data_);
>         }
> }
> template <class TYPE>
> SimpleTable<TYPE>::SimpleTable(SimpleTable<TYPE>&& other) {
>         size_ = swap(other.size_);
>         max_ = swap(other.max_);
>         records_ = swap(other.records_);
> }
>
> template <class TYPE>
> bool SimpleTable<TYPE>::update(const string& key, const TYPE& value) {
>         int idx = search(key);
>         if (idx == -1) {
>                 if (size_ == max_) {
>                         grow();
>                 }
>                 records_[size_++] = new Record(key, value);
>                 for(int i=0;i<size_;i++) {
>                         if(records_[i]->key_ > records_[size_-1]->key_) {
>                                 Record* tmp = records_[i];
>                                 records_[i] = records_[size_-1];
>                                 records_[i] = tmp;
>                         }
>                 }
>         }
>         else {
>                 records_[idx]->data_ = value;
>         }
>                 return true;
> }
> template <class TYPE>
> bool SimpleTable<TYPE>::remove(const string& key) {
>         int idx;
>         idx=search(key);
>         if(idx!=-1){
>                 delete records_[idx];
>                 for(int i=idx;i<size_-1;i++){
>                         records_[i]=records_[i+1];
>                 }
>                 size_--;
>                 return true;
>         } else {
>                 return false;
>         }
> }
> template <class TYPE>
> bool SimpleTable<TYPE>::find(const string& key, TYPE& value) {
>         int idx = search(key);
>         if (idx == -1) {
>                 return false;
>         } else {
>                 value = records_[idx]->data_;
>                 return true;
>         }
> }
>
> template <class TYPE>
> const SimpleTable<TYPE>& SimpleTable<TYPE>::operator=(const 
> SimpleTable<TYPE>& other) {
>         if (this != &other) {
>                 if(records_){
>                         delete[] records_;
>                 }
>                 records_ = new Record*[other.max_];
>                 max_ = other.max_;
>                 size_ = 0;
>                 for (int i = 0; i<other.size_; i++) {
>                         update(other.records_[i]->key_, 
> other.records_[i]->data_);
>                 }
>
>         }
>         return *this;
> }
> template <class TYPE>
> const SimpleTable<TYPE>& SimpleTable<TYPE>::operator=(SimpleTable<TYPE>&& 
> other) {
>         swap(records_, other.records_);
>         swap(size_, other.size_);
>         swap(max_, other.max_);
>         return *this;
> }
> template <class TYPE>
> SimpleTable<TYPE>::~SimpleTable() {
>         if (records_) {
>                 int sz=size_;
>                         for(int i=0;i<sz;i++){
>                                 remove(records_[0]->key_);
>                         }
>         }
> }
>
> template <class TYPE>
> class HashTable :public Table<TYPE> {
>         // This is the internal structure for array elements for hastable
>         struct Record {
>                         TYPE data_; // data per array element
>                         string key_;//key to lookup for data element
>                         Record* next_; // next record to create linkly linked 
> list for bucketing
>                         // Constructor to set values of Record
>                         Record(const string key, const TYPE data) {
>                                 key_ = key;
>                                 data_ = data;
>                                 next_=nullptr;
>                         }
>                         //empty Constructor that sets values to empty safe 
> state
>                         Record(){
>                                 key_="";
>                                 data_=0;
>                                 next_=nullptr;
>                         }
>                         //Returns key of Record
>                         string getKey() const {
>                                 return key_;
>                         }
>                         //Sets key of Record
>                         string setKey(string key) {
>                                 key_=key;
>                         }
>                         //Returns data member of Record
>                         TYPE getData() const {
>                                 return data_;
>                         }
>                         //Sets data member of Record
>                         void setData(TYPE data) {
>                                 data_=data;
>                         }
>                         //Gets next element in linked list for bucketing
>                         Record *getNext() const {
>                                 return next_;
>                         }
>                         //Sets next element in linked list for bucketing
>                         void setNext(Record *next) {
>                                 next_ = next;
>                         }
>
>                 };
>
>         Record** table_;   //the table
>         int size_;//size_
>         int cap;//max number of records allowed in table
>         std::hash<std::string> hash;//hash function used
>
> public:
>         HashTable(int maxExpected);
>         HashTable(const HashTable& other);
>         HashTable(HashTable&& other);
>         int numRecords();
>         bool isEmpty();
>         virtual bool update(const string& key, const TYPE& value);
>         virtual bool remove(const string& key);
>         virtual bool find(const string& key, TYPE& value);
>         virtual const HashTable& operator=(const HashTable& other);
>         virtual const HashTable& operator=(HashTable&& other);
>         virtual ~HashTable();
> };
> /* none of the code in the function definitions below are correct.  You can 
> replace what you need
> */
> //returns size of table
> template <class TYPE>
> int HashTable<TYPE>::numRecords() {
>         return size_;
> }
> //returns if hashtable has no records been inserted
> template <class TYPE>
> bool HashTable<TYPE>::isEmpty(){
>         return size_==0;
> }
> //Constructor that allocates memory equal to passed amount in maxExpected and 
> sets hashtable to empty state
> template <class TYPE>
> HashTable<TYPE>::HashTable(int maxExpected) : Table<TYPE>() {
>                 int size_=0;
>                 table_=new Record*[maxExpected]();
>                 cap=maxExpected;
> }
> //Copy Constructor that creates a copy of passed hashtable as argument to 
> create a new copy of including memory allocations
> template <class TYPE>
> HashTable<TYPE>::HashTable(const HashTable<TYPE>& other) {
>         table_ = new  Record*[other.cap];
>         size_=other.size_;
>         hash = other.hash;
>         cap=other.cap;
>         for(int i=0;i<cap;i++){
>                 if(other.table_==nullptr){
>                         continue;
>                 }
>                 string key=other.table_[i]->getKey();
>                 table_[i]->key_=key;
>                 TYPE data=other.table_[i]->getData();
>                 table_[i]->setData(data);
>         }
> }
> //Move constructor that moves the hashtable passed into the current table 
> being constructed
> template <class TYPE>
> HashTable<TYPE>::HashTable(HashTable<TYPE>&& other) {
>         swap(size_,other.size_);
>         swap(cap,other.cap);
>         swap(table_,other.records_);
>         swap(hash,other.hash);
> }
> //Updates record with the string passed to the new data for the record's data 
> element and returns true if found/updated otherwise false
> template <class TYPE>
> bool HashTable<TYPE>::update(const string& key, const TYPE& value) {
>         int hashvalue=hash(key)%cap;
>         Record* prev=nullptr;
>         Record* entry=table_[hashvalue];
>
>         while (entry != nullptr && entry->getKey() != key) {
>             prev=entry;
>             entry=entry->getNext();
>         }
>
>         if (entry == nullptr) {
>             entry = new Record(key, value);
>             if (prev == nullptr) {
>                 // insert as first bucket
>                 table_[hashvalue] = entry;
>             } else {
>                 prev->setNext(entry);
>             }
>         } else {
>             // just update the value
>             entry->setData(value);
>         }
>         size_++;
>         return true;
> }
> //Removes the record with the string passed for the key value and returns 
> true if removed otherwise false if not found
> template <class TYPE>
> bool HashTable<TYPE>::remove(const string& key) {
>         int  hashValue = hash(key)%cap;
>         Record *prev = nullptr;
>         Record *entry = table_[hashValue];
>
>         while (entry != nullptr && entry->getKey() != key) {
>             prev = entry;
>             entry = entry->getNext();
>         }
>
>         if (entry == nullptr) {
>             // key not found
>             return false;
>         }
>         else {
>             if (prev == nullptr) {
>                 // remove first bucket of the list
>                 table_[hashValue] = entry->getNext();
>             } else {
>                 prev->setNext(entry->getNext());
>             }
>             delete entry;
>         }
>         size_--;
>         return true;
> }
> //Finds value in table and updates with the value passed if found returns 
> true otherwise false
> template <class TYPE>
> bool HashTable<TYPE>::find(const string& key, TYPE& value) {
>         int  hashValue = hash(key)%cap;
>         Record* entry =table_[hashValue];
>         while (entry != nullptr) {
>             if (entry->getKey() == key) {
>                 value=entry->getData();
>                 return true;
>             }
>             entry = entry->getNext();
>         }
>         return false;
> }
> //Copy Assignment Operator creates copy of hashtable passed into current 
> hashtable
> template <class TYPE>
> const HashTable<TYPE>&HashTable<TYPE>::operator=(const HashTable<TYPE>& 
> other) {
>         if (table_) {
>                 delete[] table_;
>         }
>         table_ = new  Record*[other.cap];
>         size_=other.size_;
>         hash = other.hash;
>         cap=other.cap;
>         for(int i=0;i<cap;i++){
>                 if(other.table_==nullptr){
>                         continue;
>                 }
>                 string key=other.table_[i]->getKey();
>                 table_[i]->key_=key;
>                 TYPE data=other.table_[i]->getData();
>                 table_[i]->setData(data);
>         }
>         return *this;
> ;
>
> }
> //Moves Assignment Operator which moves passed hashtable into current 
> hashtable
> template <class TYPE>
> const HashTable<TYPE>& HashTable<TYPE>::operator=(HashTable<TYPE>&& other) {
>                 swap(size_,other.size_);
>                 swap(table_,other.table_);
>                 swap(hash,other.hash);
>                 swap(cap,other.cap);
>                 return *this;
>
> }
> //Destructor this destroys the hashtable when it goes out of scope or is 
> called directly
> template <class TYPE>
> HashTable<TYPE>::~HashTable() {
>         // destroy all buckets one by one
>         for (int i = 0; i < cap; ++i) {
>             Record *entry = table_[i];
>             while (entry != nullptr) {
>                 Record *prev = entry;
>                 entry = entry->getNext();
>                 delete prev;
>             }
>             table_[i] = nullptr;
>         }
>         // destroy the hash table
>         delete [] table_;
> }
> G++ Version/Toolchain used as with gcc -v:
> Using built-in specs.
> COLLECT_GCC=/usr/bin/g++
> COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/5/lto-wrapper
> Target: x86_64-linux-gnu
> Configured with: ../src/configure -v --with-pkgversion='Ubuntu 
> 5.4.0-6ubuntu1~16.04.4' --with-bugurl=file:///usr/share/doc/gcc-5/README.Bugs 
> --enable-languages=c,ada,c++,java,go,d,fortran,objc,obj-c++ --prefix=/usr 
> --program-suffix=-5 --enable-shared --enable-linker-build-id 
> --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix 
> --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu 
> --enable-libstdcxx-debug --enable-libstdcxx-time=yes 
> --with-default-libstdcxx-abi=new --enable-gnu-unique-object 
> --disable-vtable-verify --enable-libmpx --enable-plugin --with-system-zlib 
> --disable-browser-plugin --enable-java-awt=gtk --enable-gtk-cairo 
> --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-5-amd64/jre --enable-java-home 
> --with-jvm-root-dir=/usr/lib/jvm/java-1.5.0-gcj-5-amd64 
> --with-jvm-jar-dir=/usr/lib/jvm-exports/java-1.5.0-gcj-5-amd64 
> --with-arch-directory=amd64 --with-ecj-jar=/usr/share/java/eclipse-ecj.jar 
> --enable-objc-gc --enable-multiarch --disable-werror --with-arch-32=i686 
> --with-abi=m64 --with-multilib-list=m32,m64,mx32 --enable-multilib 
> --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu 
> --host=x86_64-linux-gnu --target=x86_64-linux-gnu
> Thread model: posix
> gcc version 5.4.0 20160609 (Ubuntu 5.4.0-6ubuntu1~16.04.4)
> Huge Thanks for any help,
> Nick

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