http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54272
--- Comment #6 from Oleg Endo <olegendo at gcc dot gnu.org> --- Another example where addv could be used: int test (int a) { if (a == 0x7FFFFFFF) return a; return a + 1; } currently compiles to: -O2 -m2a: mov.l .L6,r1 cmp/eq r1,r4 bt.s .L4 mov r4,r0 add #1,r0 .L4: rts/n .align 2 .L6: .long 2147483647 -O2 -m4: mov.l .L4,r1 mov #-1,r0 cmp/eq r1,r4 negc r0,r0 rts add r4,r0 .align 2 .L4: .long 2147483647 better: SH4 with zero displacement branch: mov #1,r0 addv r4,r0 // T = r0 == 0x80000000 (overflow) bt 0f mov r4,r0 0: rts nop branch-free: mov #1,r0 mov #0,r1 addv r4,r0 // T = r0 == 0x80000000 (overflow) rts subc r1,r0 // r0 = r0 - r1 - T