http://gcc.gnu.org/bugzilla/show_bug.cgi?id=58406
Bug ID: 58406 Summary: ICE when compiling Vegastrike svn trunk Product: gcc Version: 4.8.1 Status: UNCONFIRMED Severity: normal Priority: P3 Component: c++ Assignee: unassigned at gcc dot gnu.org Reporter: vincent.legoll at gmail dot com Host: debian jessie/sid x86_64 Target: x86_64-linux-gnu Build: gcc version 4.8.1 (Debian 4.8.1-2) Created attachment 30809 --> http://gcc.gnu.org/bugzilla/attachment.cgi?id=30809&action=edit the preprocessed output from /tmp When compiling vegastrike (space flight simulator game) with gcc-4.8 I get the following ICE: [ 31%] Building CXX object CMakeFiles/engine_com.dir/src/gfx/cockpit_generic.cpp.o /home/vince/repo/upstream/VegaStrike/vegastrike/src/gfx/cockpit_generic.cpp: In member function ‘bool Cockpit::Update()’: /home/vince/repo/upstream/VegaStrike/vegastrike/src/gfx/cockpit_generic.cpp:494:6: internal compiler error: Segmentation fault bool Cockpit::Update() ^ Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-4.8/README.Bugs> for instructions. Preprocessed source stored into /tmp/ccmeo5U6.out file, please attach this to your bugreport. make[2]: *** [CMakeFiles/engine_com.dir/src/gfx/cockpit_generic.cpp.o] Error 1 make[1]: *** [CMakeFiles/engine_com.dir/all] Error 2 make: *** [all] Error 2 The same code compiles and runs properly with clang-3.4 & gcc-4.7