http://gcc.gnu.org/bugzilla/show_bug.cgi?id=55295
Manu Evans <turkeyman at gmail dot com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |turkeyman at gmail dot com
--- Comment #2 from Manu Evans <turkeyman at gmail dot com> 2013-03-04 16:22:29
UTC ---
+1
I'm seeing the same pattern.
Infact, I'm noticing a lot of my maths code seems to be performing a lot of
redundant moves.
Are there actually any builtins/intrinsics available for the SH4?
How do I access the awesome vector operations without breaking out the inline
asm?
It would be nice to have some intrinsics that understand vectors as sequences
of 4 float regs, and automate a sequential (vector) load.
Also, the ftrv opcode doesn't seem to be accessible either.