------- Comment #2 from jkherciueh at gmx dot net  2009-10-26 09:44 -------
(In reply to comment #1)
> Didn't I reply to this issue already on the mailing list, recently? Anyway,
> within C++03 the & is supposed to not be overloaded, you can take it for
> example from the lines in the standard about allocator::address.

James Kanze (comp.lang.c++) pointed out that it's just a requirement for
CopyConstructible. It's in Table 30.

> Also, about
> list specifically, when we recently we did a change involving & in a member
> function, provided by LWG chair Howard Hinnant, we carefully reconsidered this
> issue, and verified that within of C++03 we are fine. As an extenssion, I 
> agree it would make sense to have something like boost::address_of in such 
> cases (whose implementation, as far I remember, it's just *ugly*)

Yup, as an extension, it could make sense: The only reason to take the address
is in iterator::operator*(), so the source would not be littered with
address_of(). Also, in C++0X, one has to provide addressof() anyhow.


-- 


http://gcc.gnu.org/bugzilla/show_bug.cgi?id=41792

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