The following program shows that wrapping a simple class around a function pointer costs important optimizations. If you change the #if 1 to #if 0, you'll see that the call is completely optimized away.
#if 1 struct pf { inline pf(int(*x)(int)) : x(x) {} inline int operator()(int a) const { return x(a); } int (*x)(int); }; #else typedef int(*pf)(int); #endif inline int g(int x) { return x/x - 1; } int main(int argc, char* argv[]) { pf f(g); return f(3); } -- Summary: Function object abstraction penalty Product: gcc Version: 4.4.2 Status: UNCONFIRMED Severity: normal Priority: P3 Component: c++ AssignedTo: unassigned at gcc dot gnu dot org ReportedBy: dave at boost-consulting dot com http://gcc.gnu.org/bugzilla/show_bug.cgi?id=40874