> It means: Use the QT4 raster graphics system or you will have problems.
> "opengl" seems to not be very stable, and "native" cannot have an
> anti-aliased clipping.
>

As I understand this (or misunderstand) Qt4 rendering engine
(raster/opengl/native) is chose by the user running the program (or the
default value by distribution developers),
not the one who wrote Gambas program, right?

Can we make the choose for the user and force using "raster" to avoid
incompatibility issues?


Jussi
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