> It means: Use the QT4 raster graphics system or you will have problems. > "opengl" seems to not be very stable, and "native" cannot have an > anti-aliased clipping. >
As I understand this (or misunderstand) Qt4 rendering engine (raster/opengl/native) is chose by the user running the program (or the default value by distribution developers), not the one who wrote Gambas program, right? Can we make the choose for the user and force using "raster" to avoid incompatibility issues? Jussi ------------------------------------------------------------------------------ Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user