Hi folks, I'm finally going to write my last A level exam tomorrow. Except the oral exam in June, I have ca. 5 months of spare time until matriculation. Among working here and there, I plan to do much work on my Gambas components and stuff and wanted to start by restructuring the Gambas examples next week.
Hans and I had the feeling that, them likely being the first code a newbie will seriously attempt to learn Gambas from (at least that's what I did six years ago), they are not too well-suited for that purpose. (Well, I was 12 back then and my brain was still fresh :-)) Most of them are poorly commented, contain commented-out code for whatever features (or just dead code), violate the Gambas naming conventions or (this is a point Hans put forward which I not necessarily support) contain a bulk of code which just adds a feature but is not really related to teach how to use the particular component for which it is an example (particularly, he refers to MapView's zooming functionality). The suggestion is *not* to make a heavily-commented tutorial out of each example or to remove extra features, but to split examples into niveau stages so that newbies know where they have to expect what extent of commentary or additional complexity and that our sort can be more sensible of how to write an example to be put upstream. Look at the Games category. Nobody wants a game (example) to have source code where every detail of the used component or the Gambas language is explained. I can just tell from my Pong example that these kinds of programs tend to get quite complex and the most interesting thing is the game logic and the OOP implementation - for experienced programmers. On the other side are things like in the Basic category which may benefit from one or two explanatory comments about what is going on behind the scenes and what is to expect from, e.g. attaching an object to an observer (this is actually done quite well in ArrayOfControls but with *some little* room for improvement). Hans also suggested, again without me tremendously backing that idea, that Benoit lay down rules to which new examples must stick. I just want to spread the idea here, nevertheless since my intuition may be wrong at this point. Loose guidelines for how to classify a piece into the niveau levels would be my approach here. All in all, my plan would, in the first instance, just be to introduce different niveau levels to the examples followed by the consequent change to the way in which the IDE presents examples by default. The topic categories will remain! - there's just an alternate view of them in niveau levels. On the way, I will try my best to remove the grievances from the source code and later look at this more closely. But only if Benoit gives his "OK" and you guys have also nothing serious to amend. Regards, Tobi ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user