On 05/27/2012 02:40 AM, tommyl...@eircom.net wrote: > Ok, > > first - you've got perspective range as > > Glu.Perspective(45, sWidth / sHeight, -1, 1)<- should be positve and bigger > ie. Glu.Perspective(45, sWidth / sHeight, 0.1, 500) or even more if the world > is big. > > second - you're too low over the ground, thus the world is kind of > "flipped", increase eyez in glu.LookAt(). > > See it it works, then we can sort out the rest. > > Tomek
Yeah, I am a bit confused about the "near" and "far" clipping range values. My maximum world dimensions are 65536x65536 feet with the elevation in inches represented by a short, or -2730 to 2730 feet (32768/12). I'm guessing the near value should be around 2730 and the far value should be around -2730 then? Things are starting to get pretty exciting, as all my data was already "3D", just my rendering looked like an old JRPG. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user