<2D puzzle anecdote>

   My elderDotter has an affection for puzzles and they gave out tiled
   calendar "puzzles" (3D printed) for Xmas this year with no
   explanation or instructions.   It was fun to "puzzle out" the first
   date arrangement and a few more, then it was interesting to "puzzle
   out" the meta-rules for how to arrive at the daily "solution" most
   efficiently, then it was interesting to puzzle out whether each date
   had a *unique* solution, and now puzzling out whether all days have
   multiple solutions and/or the number of alternate solutions is
   uniform across dates... meta-meta?

   My yungerDotter is yet more adept and fascinated with such puzzles
   but is not prone to any analytic reflection on them... she just
   loves jamming them out... though her forte is in word-puzzles.   I
   can enjoy such puzzles to a point (spatial, arithmetic and language)
   but quickly get shifted into the "meta" and then (perhaps it
   applies) the meta-meta.

   Mary sits down and solves the calendar date most every day and
   reports whether it falls in place quickly or is an excruciating
   ordeal... such seems to reflect her mental/emotional state much more
   than the idiosyncracies of any given date.

< vending/pinball/rod-logic anecdote>

   I don't know if it qualifies as "puzzles" exactly but it does seem
   to rhyme:   As a child, one of my classmates' father owned a vending
   machine company (in a very remote area, so half-dozen pinball, soda,
   cigarette, candy machines he serviced over a 50 mile radius). 
     There were always a handful of machines in their carport/workshop
   area in various states of repair and my friend seemed to understand
   the basic *logics* of each machine.  This was all pre digital and
   the soda machines were the only solenoid actuated... the others were
   all "rod and gear logic".   The pinballs were full of solenoids of
   course, but seeing how they were electrically and mechanically
   sequenced in series and parallel was fascinating.   I *saw* them as
   puzzles, essentially challenging me to reverse engineer the causal
   dynamics.   I dreamed in rod-logics (candy/cigarette machines) for
   the longest time...  just *how* does a combination of
   nickel-dime-quarter "slugs" actuate the logic to release a candy-bar
   of one of several prices and how to *program* such so that one
   wasn't confined to each candy-slot being permanently aligned with a
   specific price.  I think the cigarettes were all a single price so
   the logic was more about prices rising over time.

<semi-automated radio station anecdote>

   Later, I worked at a small radio-station which ran semi-automated
   much of the time with 4 large carousels of music, advertisement and
   PSAs which were "programmed" by placing (conductive) pins in
   matrices essentially defining precedent for which carousel (filled
   with continuous loop 4-track tapes of single songs/commercials/PSAs)
   would fire after the last ended. More solenoids and yet more... 
     the hourly "fade into network-news" logic was dependent only on
   the last selected carousel being music not commercial or PSA...   I
   was not authorized to modify the logic system but I did befriend the
   engineers who were and managed to get a few novel "systems" into
   place to help prevent things like running a "don't pollute PSA"
   right before/after a "Oil Company" advert.

   I ran my own night-time rock show 4 nights a week which was
   nominally "live" but I was in the habit of loading the carousels at
   the start of the night and doing manual intros/outros and sometimes
   doing JIT changes to the implied "playlist" as the evening
   unfolded.   I also had a protocol for doing the transfer from
   freshly received records onto 4-track cartidges as I was playing
   them live-from-vinyl the first time.   I myself became sort of a
   program executive loop at three levels (1) keeping the sequencing
   through the evening coherent; 2) setting an evening up so it was
   easy to do so or hard to do otherwise; 3) building stacks of
   cartridges for future nights alongside stacks of vinyl to be played
   first-time/recorded...    My rhythm was metronomed by the "standard"
   length of pop/rock songs with longer scale eigenfunctions applied to
   dimensions like musical style, vintage, etc.

<Rubik's Cube and Math Anecdote>

   I didn't realize I was "solving puzzles" then, but it was not long
   before the Rubik's Cube craze brought puzzle solving into pop
   culture in a new way.   I was just being introduced to Group Theory
   in my math classes at that moment and it was a a good hands-on
   intuitive place to develop intuition of such.

   My father had introduced me to paper-puzzles like Konigsberg or
   Hanoi and wooden (also hanoi) "Burr" puzzles, though he was acutely
   naive about how the "worked".

<@home distributed/marshalling and puzzle solving anecdote>

   In 06 I was on sabbatical at LBL and tried to "help" with the
   proto-protein folding work they were doing which was *trying* to
   become a facilitator for the rosetta/foldit at-home exercises in the
   way UCB had facilitated SETI-at-home?

   In the spirit of our "effing the ineffable" discussions here, I feel
   that the @home efforts were *more* than merely marshalling large
   distributed networks of compute resources, but in fact engaging in a
   specific structured type of thermal noise for energy minimization?

On 4/6/26 11:43 am, Dave Rossetti wrote:
Hi Glen,

Well, there are versions of mechanical puzzles that are mutable and somewhat programmable, the first one that comes to mind is The Hexadecimal Puzzle https://www.cs.brandeis.edu/~storer/JimPuzzles/ZPAGES/zzzHexadecimalPuzzle.html where one can “program” the gate to allow 16 different puzzles; it’s an antique and I have a couple in my collection.

Another is the amazing Pipe Organ Desk by my friend Kagen Sound https://kagensound.com/pipeorgandesk.html where you can “program” the desk to open with a specified song. Yeah, there’s just one desk and it’s owned by filmmaker Darren Aronofsky.

Here is a very deep and wide website where you can peruse all submissions and winners of the annual IPP Design Competition for the past 25 years, an amazing view of the progressing state of the art of mechanical puzzles https://puzzleworld.org/DesignCompetition/. Notice that 3D printing has swept through the field in recent times. [Right now I’m sticking with fine woodworking :-]

And finally, as for puzzles with more than one solution, there are many. Obviously people love the elegance of a single-solution puzzle but sometimes the geometry, symmetries, and math behind a puzzle are demonstrated by multiple solutions.

Oh, and there are many branches to the mechanical puzzle world. Puzzle hunts relate, so to escape rooms, and I just received what I’d call an “escape room in a box” where you have in front of you a series of discoveries to make as you solve . . . it took me and a friend a couple of hours of hard thinking and brainstorming. Would be happy to host a gathering to solve it.

Not a perfect answer to your “meta” question but plenty to be inspired by!

- Dave

On Apr 6, 2026, at 10:00 AM, [email protected] wrote:

*From:*glen <[email protected]>
*Subject:**Re: [FRIAM] Dave Rossetti, new to the group*
*Date:*April 6, 2026 at 8:30:32 AM MDT
*To:*[email protected]


This is very cool. Given that you make them with your own hands, I'll risk asking this, here, instead of querying the internet first: Are there puzzles analogous to meta-games, including things [like this](https://jdh.hamkins.org/the-rule-making-game/), but also emergent play like you see in massive multi-player open world games, etc.?

I can imagine there are some mechanical puzzles that have more than 1 solution. This would be a step along the road to a meta-game of some kind. Obviously, there are Legos and erector sets and such. But I'm wondering if there are things in between, just barely meta over the 1 solution puzzle box. They must exist. And I'm betting you could point me to it faster than I could find it by clicking around.

On 4/4/26 10:31 AM, Dave Rossetti wrote:
Hi All,
I’m new to the list via Tom Johnson who invited me to Friam coffee yesterday — thank you Tom — and I’ll introduce myself. I retired from a full and happy career in Silicon Valley, finishing up with many years at Cisco Systems developing software, hardware, and leading advanced technology and the Cisco Research Center. My LinkedIn profile is https://www.linkedin.com/in/dave-rossetti-aa45222. I am a collector and maker of mechanical puzzleshttps://puzzleworld.org/PuzzleWorld/, collecting continuously since my grad school days in the 1970s and a core participant of the international puzzle community. So far my puzzles are always finely handcrafted in fine woods, analog style, and I’d be happy to share this with any of you who might be interested. Here’s a nice NYT article covering a recent International Puzzle Party in Houston, see: https://www.nytimes.com/2025/08/16/science/puzzle-party-slocum.html?unlocked_article_code=1.XFA.jdDK.fdcOgECR44kc&smid=url-share <https://www.nytimes.com/2025/08/16/science/puzzle-party-slocum.html?unlocked_article_code=1.XFA.jdDK.fdcOgECR44kc&smid=url-share> Right now I’m preparing to head off to Italy in a couple of months for this year’s annual IPP. I brought three of my puzzles to Friam yesterday including a copy of my puzzle for this year’s IPP Exchange, of which I have made 110 copies to exchange with the other participants, see below. Walnut tray with Wenge pieces.
--
¡sıɹƎ ןıɐH ⊥ ɐןןǝdoɹ ǝ uǝןƃ
ὅτε oi μὲν ἄλλοι κύνες τοὺς ἐχϑροὺς δάκνουσιν, ἐγὰ δὲ τοὺς φίλους, ἵνα σώσω.


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