>> I did check it out and I think simply adding the new render modes to >> the render mode list should be sufficient. [...] > > Looks good! Please submit a Pull Request that Armin (and others) can review.
Agreed! :) > Note that a major problem will probably be timeouts: Right now it can happen > that the fuzzing code wants to render too much glyphs in one run. Since the > SDF mode is really slow I guess we will see much more of such issues, which > can become a hassle. > > Armin, do you have ideas how this could be improved and/or avoided in > general? I think generally there are two options: - We do have a few screws at this point to steer how many glyphs we're looking at in a single fuzzer run. We could either use one of the existing ones or, if they are to coarse, we could introduce new screws that specifically target the SDF mode. - Alternatively SDF could get it's very own fuzzer. We've already done this to separate rendering from utility access; we _could_ look into further separating fuzzing rendering from fuzzing SDF rendering. Although, that would be quite a lot of work.
