> > This is how it is supposed to work > FT_Render_Glyph_Internal loops though all renderers that support > slot->format [...] >
Hi Alexei, I removed the unnecessary code from `FT_Render_Glyph_Internal' and it's back in its original form. Everything worked great. Then in a separate local branch, I started changing the OT-SVG rendering module. I removed everything related to hooks. I am doing it with `resvg' at the moment. I took my `resvg_port.c' file and directly placed it in the src/svg folder. Everything works, but the build process is hackish. What would be the right way to do the following things: 1. Provide the necessary `*.h' file of the `resvg' library when the SVG module is being compiled. 2. When the shared library is being built, declare `libresvg' as a dependency. Note that both of these should be only specific to that module only. I could do this in many hackish ways, I just want to know the right approach here. Thank you, Moazin
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