>> > FreeType simply provides *colorless* coverage map, i.e., fraction of 
>> > each pixel covered by an outline. This coverage is a proportion of a 
>> > text color to be mixed/blended with a surface color. It is just a 
>> > proportion, it is never transformed.
>>
>> Perfect thanks, this is exactly what I expected/meant;  sorry for my 
>> imprecise description :D
>
> You got it the first time. Even LCD maps are still just coverage maps for each
> color channel separately. ClearType filtering or Harmony shifting ensures that
> each color channel has the same *integral* coverage to avoid color fringes in
> thin features - cut all the crap about visual perception.

Thanks so much for clarifying this -- I haven't given gamma correction in 
combination with FreeType too much thought on a technical level before Veeki's 
GSoC project;  I think I'm all caught up now :)


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