>> I think we can off-load all of the rendering and the `bitmap_left'
>> and `bitmap_top' extraction part to the rendering port.  [...]
> 
> Do we really have to get the those values by actually rasterizing the
> SVG stuff?  I don't think this was the intention of the SVG
> specification

I also don’t get it. What’s the problem? FreeType always does it from outlines. 
It allocates the bitmap memory. It happens to be tight in most cases because 
there is usually on-points at the extreme. Otherwise it is a bit larger.
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