Well, you can make calls from Rust to C... Rust may be faster at some
things due to better memory management, though I'm not sure how much
that helps here.
I also noticed no talk of bytecode interpretation.
The article talks about three things to accelerate the process of
rendering: allocation of stuff on the stack instead of the heap during
parsing of the font data, using dense accumulation buffers instead of
sparse ones and exploiting them for parallelism. All of that can be done
in C. Bytecode interpretation/hinting is a different story.
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