From: Rob Clark <[email protected]>
This is the outcome of trying to fix some bad gpu freq behavior seen in
some use-cases, in particular mobile games that throttle themselves to
30fps. With the existing tuning, we'd end up spending most of the time
that we should be running fast at a low freq, and most of the idle time
at a high freq.
First two patches are prep, 3/3 is the interesting bit. See the patch
description in 3/3 for more details.
v2: struct_mutex serializes the submit path, but not the retire path,
so add a dedicated lock to serialize active<->idle transitions.
Rob Clark (3):
drm/msm: Split out devfreq handling
drm/msm: Split out get_freq() helper
drm/msm: Devfreq tuning
drivers/gpu/drm/msm/Makefile | 1 +
drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 4 +-
drivers/gpu/drm/msm/msm_gpu.c | 132 +++--------------
drivers/gpu/drm/msm/msm_gpu.h | 61 +++++++-
drivers/gpu/drm/msm/msm_gpu_devfreq.c | 203 ++++++++++++++++++++++++++
5 files changed, 280 insertions(+), 121 deletions(-)
create mode 100644 drivers/gpu/drm/msm/msm_gpu_devfreq.c
--
2.31.1
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