are you familiar with it? The file can be embedded straight into C code. Once the xpm file is created you can translate it into other data structures of a specific language. Therefore, there is no need to support a variety of image formats. XPM externally -> transform bitmap internally to whatever
Just an idea, not sure if that is exactly what you are looking for? On Tue, Feb 8, 2022 at 7:52 AM Jerome Shidel <[email protected]> wrote: > > > > > On Feb 8, 2022, at 8:50 AM, Mark Olesen <[email protected]> wrote: > > > > Have you ever considered using xpm file format? > > Not specifically. > > At present, it has full support for simple bitmap raster fonts like those in > the GNUFONTS package. Danger Engine native formats like fonts (current max > 32x32), Graphics (IGG) and Sprites (IGS). Limited support for BMPs (Win 3.x > level of complexity). Exports Nasm and Pascal Code for images. > > Maybe someday, add full PCX and basic ICO. GIF. Maybe add exporting PNG, TIFF > and GIF. That would be all the major DOS graphics formats. > > Depending on their complexity, I’m open to other formats. > > > > > _______________________________________________ > Freedos-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/freedos-devel _______________________________________________ Freedos-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freedos-devel
