are you familiar with it? The file can be embedded straight into C
code. Once the xpm file is created you can translate it into other
data structures of a specific language. Therefore, there is no need to
support a variety of image formats. XPM externally -> transform bitmap
internally to whatever

Just an idea, not sure if that is exactly what you are looking for?

On Tue, Feb 8, 2022 at 7:52 AM Jerome Shidel <[email protected]> wrote:
>
>
>
> > On Feb 8, 2022, at 8:50 AM, Mark Olesen <[email protected]> wrote:
> >
> > Have you ever considered using xpm file format?
>
> Not specifically.
>
> At present, it has full support for simple bitmap raster fonts like those in 
> the GNUFONTS package. Danger Engine native formats like fonts (current max 
> 32x32), Graphics (IGG) and  Sprites (IGS). Limited support for BMPs (Win 3.x 
> level of complexity). Exports Nasm and Pascal Code for images.
>
> Maybe someday, add full PCX and basic ICO. GIF. Maybe add exporting PNG, TIFF 
> and GIF. That would be all the major DOS graphics formats.
>
> Depending on their complexity, I’m open to other formats.
>
>
>
>
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