Hello Jim,
I think yes. It's a complete game - and since I've been playing *a lot of it* in the last two weeks, I'm pretty sure it's bug-free. Let's include it in FreeDOS 1.3.
While trying to get Senet to build with gcc-ia16 + libi86, I came across a bit of a gremlin in the Senet code: for (sq = 0; (board[sq] != player) && (sq < 30); sq++); /* empty loop */ with the `sq < 30' check coming after the `board[sq] != player' check. The problem was triggered only under gcc-ia16, not Open Watcom. Specifically, under gcc with optimization (e.g. -Os), the compiler determined that `board[sq]' with sq >= 30 would be "undefined behaviour". Because of this, it decided to elide out the entire "You have moved all your pieces off the board" check. (And unfortunately, it did not give any warning diagnostic.) The result was that senet.exe would never ever declare a winner. Thank you! -- https://gitlab.com/tkchia :: https://github.com/tkchia _______________________________________________ Freedos-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freedos-devel
