Hi Jerome, thanks for your RBIL-HTML version :-)

https://fd.lod.bz/rbil/interrup/index.html

I have not remembered that it contains an Assembly / Machine
Language Opcode List :-) Of course less verbose than Sandpile,
but still interesting that RBIL has one at all:

https://fd.lod.bz/rbil/opcode/other.html

https://www.sandpile.org/

Note to Aniket: You can do A LOT of DOS programming
in C, no need to do everything in Assembly!

The structure of your HTML lets me link
to int 10.4f13, more or less:

https://fd.lod.bz/rbil/interrup/sound/index.html

By implementing a TSR or DEVICE which provides int 10.4f13,
functions 0 to 6 and let that TSR output sound on HDA or
AC97 hardware, it would be possible to let the (not THAT
many, but still?) games which understand VESA VBE/AI audio
work with modern sound hardware :-)

I believe the other interfaces were less popular, because
games would just access hardware directly instead of using
Adlib / SBFM / MIDPAK / DIGPAK driver interfaces, but I
would be happy to hear that I am wrong :-)




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