Hi Jerome, thanks for your RBIL-HTML version :-)
https://fd.lod.bz/rbil/interrup/index.html I have not remembered that it contains an Assembly / Machine Language Opcode List :-) Of course less verbose than Sandpile, but still interesting that RBIL has one at all: https://fd.lod.bz/rbil/opcode/other.html https://www.sandpile.org/ Note to Aniket: You can do A LOT of DOS programming in C, no need to do everything in Assembly! The structure of your HTML lets me link to int 10.4f13, more or less: https://fd.lod.bz/rbil/interrup/sound/index.html By implementing a TSR or DEVICE which provides int 10.4f13, functions 0 to 6 and let that TSR output sound on HDA or AC97 hardware, it would be possible to let the (not THAT many, but still?) games which understand VESA VBE/AI audio work with modern sound hardware :-) I believe the other interfaces were less popular, because games would just access hardware directly instead of using Adlib / SBFM / MIDPAK / DIGPAK driver interfaces, but I would be happy to hear that I am wrong :-) _______________________________________________ Freedos-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freedos-devel
