Hello, thank you for responding anyways, I think I'll wait a little for 
more possible answers (Travis?). In the meantime I'll check for Judas 
Player, that I didn't know about.

Cheers,
Cleverson

Em 14/1/2012 21:00, Rugxulo escreveu:
> Hi,
>     Sorry for the delay, but I didn't have a really good answer. But I
> guess anything is better than nothing.
>
> On Mon, Jan 9, 2012 at 2:47 PM, Cleverson Casarin Uliana
> <[email protected]>  wrote:
>>
>> While browsing the list archives, I have found a thread on a version of
>> the ESpeak software synthesiser for DOS. The thread is this:
>> http://sourceforge.net/mailarchive/forum.php?thread_name=87D17E51-33F5-4D6F-A150-84986F4384DD%40softcon.com&forum_name=freedos-devel
>
> Yes, I remember it, it wasn't that long ago.
>
>>   From what I have understood, ESpeak for DOS does only generate wave
>> audio files from a given text and play them. I wonder whether it would
>> be hard to make ESpeak behave like a real synthesiser under DOS, that
>> is, to receive a text and speak it directly to an output, which could be
>> the PC speaker. This way it could be integrated with some screen reader
>> like Provox.
>
> No idea. Sure, in theory it's possible, but I don't know how. It
> probably wouldn't be me upgrading it. Though I can recompile it as-is
> if you want to play with it. Also, you may? be able to get latest
> Judas Player 2.10c to work with newer sound cards (.WAV), so you may
> not need the lousy PC speaker.
>
>> Unfortunately, I don't know C++ nor Assembly enough to make this work
>> myself, so I'm asking this more as an user than as a developer, also
>> because I would benefit from it as a blind user. Has anyone tried it
>> already?
>
> I wish I could help, but my skills are mostly poor. And worse is that
> I don't understand C++, so that's a wash. The reason I wrote that post
> at all in the aforementioned thread was to respond to Travis'
> pre-existing efforts (which I'm not involved in). He seems to be the
> expert in that area, but apparently he's not responded here yet.
>
> Sadly, we're just too low on volunteers, as usual, so expect no miracles. 
> Sorry.
>
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