It just depends on the compiler you are using. Everything that should be 
adjusted is in a config.h file. If you're using an environment such as Cygwin 
or a Unix shell, a configure script (included) can generate config.h 
automatically. 



FreeDOS Edlin is most likely the most generic program in the FreeDOS canon, and 
thus is great for experimentation with new environments. I encourage everyone 
to play with it, and please let me know of the results. I read the list! 



Gregory Pietsch 
----- Original Message ----- 
From: "Pat Villani" <[email protected]> 
To: [email protected] 
Sent: Saturday, August 22, 2009 11:41:02 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [Freedos-devel] A call for volunteers for 1.1 development 

That's great.  Having the option of putting out a 16 or 32 bit version 
is handy.  Can you tell me what build environment is needed for both 
versions? 

Pat 



On 8/22/09, [email protected] <[email protected]> wrote: 
> 
> 
> I am still working on FreeDOS Edlin when I get the chance or someone sends 
> me a bug report. It can be compiled for 16-bit or 32-bit. 
> 
> 
> 
> Gregory Pietsch 
> 
> 
> ----- Original Message ----- 
> From: "Pat Villani" <[email protected]> 
> To: [email protected] 
> Sent: Saturday, August 22, 2009 9:19:36 AM GMT -05:00 US/Canada Eastern 
> Subject: [Freedos-devel] A call for volunteers for 1.1 development 
> 
> There quite a bit of interest in producing version 1.1 on some of our 
> other lists.  As a result, I'm putting out a call for volunteers.  I 
> know some of you already are responsible for various utilities and I'm 
> hoping that you will continue to help with version 1.1. 
> 
> My personal goals for 1.1 in the non-kernel areas are for more 32 bit 
> programs and a new installer..  Please reply with what features and/or 
> utilities you will be working on.  As project coordinator, I'll 
> publish a list and start communications between activities as 
> necessary.  If you would simply like to help but don't know how, let 
> me know.  I'll check with the various developers and see how you can 
> contribute. 
> 
> Thank you, in advance, to all who step up to make this happen. 
> 
> Pat 
> 
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