Hi Blake, I got your message from a couple days ago, just had a crazy
weekend.

Thanks for sending this, let's work on some of these this week.

David

On Mon, Feb 3, 2020, 07:42 D Blakeley via Freecol-developers <
[email protected]> wrote:

> Hi guys,
>
> Judging by Mike's comment on my post today (suggesting I send a dev mail
> msg) I'm starting to think no one saw my dev mail msg from 2 days ago (&
> maybe even some of my previous ones). Possibly because I replied to old
> convo. So here's a fresh new one with a new title. *Please note items 3 &
> 4 are the ones I need help on before I can do anything more! *Original
> message below:
>
> ---------------
>
> Hi guys,
>
> It's been a while, I've been buried in my own mod projects (retro Heroes
> of Might & Magic Civ2, C&C Civ2 , and Red Alert 2 Civ2 mods). However I
> haven't forgotten about my promises to help you guys on a few things
> (within my limited abilities haha) so I just thought I'd give an update on
> a few things and ask for some help on a few others.
>
> *1 - IndieDB Work (Update):*
> https://www.indiedb.com/games/freecol
>
> If you guys check out the old FreeCol IndieDB page you'll see I've made a
> number of updates to it recently. I've cloned the last stable release and
> some of the recent nightly releases over there so that new visitors see the
> new versions at the top instead of those bloody ancient 2010 files (which
> we can't get rid of). I have also uploaded those 19 HD FreeCol shots I took
> a while back (which I've told you guys about before) effectively burring
> all the old not so pretty screenshots that were on the page (which we
> also can't get rid of).
>
> Interestingly it's already attracted some attention as someone posted a
> comment on the main page saying it looks good and they'd love to see a
> video! Guess that means it's already working haha!
>
> I have NOT posted an article there yet though as that's the one that
> really attracts attention (as it goes into the main IndieDB & ModDB new
> pages) as I'm thinking I'll hold off until I've got the HD video finished
> and on Youtube. Then do a big "FreeCol is alive and well!" news post with
> the critical links, pics and vid.
>
> There's nothing I can do about the ancient banner across the top using old
> graphics as only an admin can change that and presumably the admin of this
> page was one of the long gone old FreeCol team members.
>
> But nevertheless FreeCol is getting a much nicer & modern representation
> on arguably the largest mods & indie game website out there now! :)
>
>
> *2 - Facebook Group (Update):*
> https://sourceforge.net/p/freecol/discussion/719661/thread/b73f378418/
>
> Some of you may have already noticed the thread I made on the SF forum
> about this but I've created a new (and world's only it would seem)
> Colonization Fans Facebook group. This is a long term project (as it takes
> ages for them to get going and get lots of sign ups) where I plan to market
> FreeCol by posting cool info and news about the project as well as talking
> about other cool Colonization games of course, but FreeCol will be getting
> the most attention from me. I don't think there's a dedicated Colonization
> fans group on reddit either so I might look into that too.
>
> I've just posted those same 19 sexy HD FreeCol shots into an album there
> too:
> https://www.facebook.com/media/set/?set=oa.2507871526102866&type=3
>
>
> *3 - Sourceforge (NEED HELP!):*
> Can someone with admin access to the sourceforge page please please please
> please please please please please please help me do those front page
> updates posted here:
>
> https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/#a702/9e85
>
> Believe me I'd love to do it myself and not be bothering you guys about it
> but I can't, only admins can. It only needs about 2 minutes from one of you
> as I've already written everything up. There's no modifying required (even
> for the links) as I've tested the changes on my B5 mod page. Just a matter
> of copy paste copy paste copy paste copy paste copy paste of the summary
> and the features into the boxes on the Admin/Metadata/Full Description
> page.
>
>
> *4 - Website Work (NEED HELP!):*
> I see Winter has finished the big overhaul of the website and it looks
> amazing!! Keeps the old theme but is so clean and efficient in the frontend
> and backend. I love it!
>
> So now that his work is done I can look at adding some of those new ideas
> I've probably mentioned before such as adding some of my HD pictures to the 
> *Screenshots
> Section*, adding a new *Videos * *Section *that's similar in layout to
> the screenshots section (which has FreeCol version and date info on each
> item) but has youtube videos in there instead (I've found a whole bunch
> on there and of course I've got my own cool HD one coming too), and later
> down the track I was thinking about a dedicated *Modding * *Section* that
> gives some general information maybe with a screenshot or 2 about how
> FreeCol is super mod friendly and links where to go on the forums (eg a
> dedicated modding info sticky thread I've also been thinking about putting
> together for you guys) to see guides, info & wishlists on modding etc. I
> believe that marketing FreeCol's modability more is one of the best ways to
> attract new programming and graphic talent to your team. Plus every time
> someone complains about something in Freecol they don't like on forums and
> social media then everyone can just say "no problem mate, here's a link to
> our modding info and guide section where you can learn to make a mod doing
> exactly what you want and if others like it too then we'll stick in the
> release mods". Just shove that line in their face every time haha.
>
> Only issue is how on earth does a noob like me update your new site lol?
> Can someone give me an idiots guide on how to make alterations to the new
> site now.. eg go here, install this, tell it to connect to here by typing
> this in etc etc so that I can have a play with your screenshots section
> (which once done should give me the confidence to attempt the new videos
> section).
>
> I thought about just sticking to playing with the html backend however
> when I cloned the repository to my hard drive and tried view the site by
> opening the index.html file it didn't work so well and is missing the menu
> and background elements etc. So if someone can tell me how to correctly
> load offsite copies of the website that would help. However I'm guessing
> its probably better if I'm making changes via your whole jeckle markdown
> system thing so giving me the above requested idiots guide for that is
> probably better lol.
>
>
> Regards
>
> Blake
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