From: "Enrico Weigelt, metux IT consult" <[email protected]>
---
.../freecol/client/control/InGameController.java | 10 +-
.../client/gui/dialog/DifficultyDialog.java | 2 +-
.../client/gui/dialog/GameOptionsDialog.java | 2 +-
.../gui/dialog/MapGeneratorOptionsDialog.java | 2 +-
src/net/sf/freecol/common/model/Colony.java | 4 +-
.../sf/freecol/common/model/LostCityRumour.java | 2 +-
src/net/sf/freecol/common/model/Market.java | 8 +-
src/net/sf/freecol/common/model/Player.java | 2 +-
.../common/networking/ServerListMessage.java | 2 +-
.../freecol/server/control/InGameController.java | 92 ++---
.../sf/freecol/server/model/ServerBuilding.java | 16 +-
src/net/sf/freecol/server/model/ServerColony.java | 74 ++--
.../sf/freecol/server/model/ServerColonyTile.java | 4 +-
src/net/sf/freecol/server/model/ServerGame.java | 12 +-
.../server/model/ServerIndianSettlement.java | 10 +-
src/net/sf/freecol/server/model/ServerPlayer.java | 424 ++++++++++-----------
src/net/sf/freecol/server/model/ServerUnit.java | 50 +--
17 files changed, 358 insertions(+), 358 deletions(-)
diff --git a/src/net/sf/freecol/client/control/InGameController.java
b/src/net/sf/freecol/client/control/InGameController.java
index 9fa126560c0..de616004cb9 100644
--- a/src/net/sf/freecol/client/control/InGameController.java
+++ b/src/net/sf/freecol/client/control/InGameController.java
@@ -3876,9 +3876,9 @@ public final class InGameController extends
FreeColClientHolder {
.getAccelerator());
player.addModelMessage(new
ModelMessage(ModelMessage.MessageType.TUTORIAL,
"buildColony.tutorial", player)
- .addName("%colonyKey%", key)
- .add("%colonyMenuItem%", "buildColonyAction.name")
- .add("%ordersMenuItem%", "menuBar.orders"));
+ .<ModelMessage>addName("%colonyKey%", key)
+ .<ModelMessage>add("%colonyMenuItem%", "buildColonyAction.name")
+ .<ModelMessage>add("%ordersMenuItem%", "menuBar.orders"));
displayModelMessages(false);
return true;
}
@@ -4141,8 +4141,8 @@ public final class InGameController extends
FreeColClientHolder {
if (currTurn.isFirstSeasonTurn()) {
player.addModelMessage(new ModelMessage(MessageType.WARNING,
"twoTurnsPerYear", player)
- .addStringTemplate("%year%", currTurn.getLabel())
- .addAmount("%amount%", currTurn.getSeasonNumber()));
+ .<ModelMessage>addStringTemplate("%year%", currTurn.getLabel())
+ .<ModelMessage>addAmount("%amount%",
currTurn.getSeasonNumber()));
}
player.clearNationCache();
return true;
diff --git a/src/net/sf/freecol/client/gui/dialog/DifficultyDialog.java
b/src/net/sf/freecol/client/gui/dialog/DifficultyDialog.java
index 3e8d25ee036..16ae809a026 100644
--- a/src/net/sf/freecol/client/gui/dialog/DifficultyDialog.java
+++ b/src/net/sf/freecol/client/gui/dialog/DifficultyDialog.java
@@ -103,7 +103,7 @@ public final class DifficultyDialog extends OptionsDialog
this.panel.add(loadButton);
this.panel.add(saveButton);
}
- initialize(frame, choices());
+ initialize(frame, this.<OptionGroup>choices());
}
diff --git a/src/net/sf/freecol/client/gui/dialog/GameOptionsDialog.java
b/src/net/sf/freecol/client/gui/dialog/GameOptionsDialog.java
index c650ece52c4..a097f1369c3 100644
--- a/src/net/sf/freecol/client/gui/dialog/GameOptionsDialog.java
+++ b/src/net/sf/freecol/client/gui/dialog/GameOptionsDialog.java
@@ -63,7 +63,7 @@ public final class GameOptionsDialog extends OptionsDialog {
}
}
- initialize(frame, choices());
+ initialize(frame, this.<OptionGroup>choices());
}
diff --git
a/src/net/sf/freecol/client/gui/dialog/MapGeneratorOptionsDialog.java
b/src/net/sf/freecol/client/gui/dialog/MapGeneratorOptionsDialog.java
index 1f21e36515c..d5ac216092f 100644
--- a/src/net/sf/freecol/client/gui/dialog/MapGeneratorOptionsDialog.java
+++ b/src/net/sf/freecol/client/gui/dialog/MapGeneratorOptionsDialog.java
@@ -108,7 +108,7 @@ public final class MapGeneratorOptionsDialog extends
OptionsDialog {
panel.add(scrollPane);
}
}
- initialize(frame, choices());
+ initialize(frame, this.<OptionGroup>choices());
}
/**
diff --git a/src/net/sf/freecol/common/model/Colony.java
b/src/net/sf/freecol/common/model/Colony.java
index 83491089da1..ab20c99ea80 100644
--- a/src/net/sf/freecol/common/model/Colony.java
+++ b/src/net/sf/freecol/common/model/Colony.java
@@ -1595,8 +1595,8 @@ public class Colony extends Settlement implements
Nameable, TradeLocation {
GoodsType bells = getSpecification().getGoodsType("model.goods.bells");
return (msgId == null) ? null
: new ModelMessage(msgType, msgId, this, bells)
- .addName("%colony%", getName())
- .addAmount("%number%", number);
+ .<ModelMessage>addName("%colony%", getName())
+ .<ModelMessage>addAmount("%number%", number);
}
/**
diff --git a/src/net/sf/freecol/common/model/LostCityRumour.java
b/src/net/sf/freecol/common/model/LostCityRumour.java
index 48ef7947e20..9c22b6f2054 100644
--- a/src/net/sf/freecol/common/model/LostCityRumour.java
+++ b/src/net/sf/freecol/common/model/LostCityRumour.java
@@ -282,7 +282,7 @@ public class LostCityRumour extends TileItem {
? new ModelMessage(ModelMessage.MessageType.LOST_CITY_RUMOUR,
RumourType.NOTHING.getAlternateDescriptionKey("mayans"),
player)
- .addAmount("%years%",
+ .<ModelMessage>addAmount("%years%",
MAYAN_PROPHESY_YEAR - game.getTurn().getYear())
: new ModelMessage(ModelMessage.MessageType.LOST_CITY_RUMOUR,
NameCache.getRumourNothingKey(random),
diff --git a/src/net/sf/freecol/common/model/Market.java
b/src/net/sf/freecol/common/model/Market.java
index d9c7e8d92b3..87f10f1bc46 100644
--- a/src/net/sf/freecol/common/model/Market.java
+++ b/src/net/sf/freecol/common/model/Market.java
@@ -399,10 +399,10 @@ public final class Market extends FreeColGameObject
implements Ownable {
? "model.market.priceIncrease"
: "model.market.priceDecrease"),
this, goodsType)
- .addStringTemplate("%market%", owner.getMarketName())
- .addNamed("%goods%", goodsType)
- .addAmount("%buy%", newPrice)
- .addAmount("%sell%", data.getPaidForSale());
+ .<ModelMessage>addStringTemplate("%market%",
owner.getMarketName())
+ .<ModelMessage>addNamed("%goods%", goodsType)
+ .<ModelMessage>addAmount("%buy%", newPrice)
+ .<ModelMessage>addAmount("%sell%", data.getPaidForSale());
}
/**
diff --git a/src/net/sf/freecol/common/model/Player.java
b/src/net/sf/freecol/common/model/Player.java
index 8de2ccc2d03..4e63f0f2b91 100644
--- a/src/net/sf/freecol/common/model/Player.java
+++ b/src/net/sf/freecol/common/model/Player.java
@@ -2703,7 +2703,7 @@ public class Player extends FreeColGameObject implements
Nameable {
: "west";
addModelMessage(new ModelMessage(ModelMessage.MessageType.TUTORIAL,
"model.player.startGame", this)
- .addTagged("%direction%", sailTag));
+ .<ModelMessage>addTagged("%direction%", sailTag));
}
/**
diff --git a/src/net/sf/freecol/common/networking/ServerListMessage.java
b/src/net/sf/freecol/common/networking/ServerListMessage.java
index 84fe010a70d..1a3d7b2a726 100644
--- a/src/net/sf/freecol/common/networking/ServerListMessage.java
+++ b/src/net/sf/freecol/common/networking/ServerListMessage.java
@@ -102,7 +102,7 @@ public class ServerListMessage extends DOMMessage {
@Override
public Element toXMLElement() {
return new DOMMessage(TAG)
- .addMessages(transform(this.servers, alwaysTrue(),
+ .<DOMMessage>addMessages(transform(this.servers, alwaysTrue(),
si -> new RegisterServerMessage(si)))
.toXMLElement();
}
diff --git a/src/net/sf/freecol/server/control/InGameController.java
b/src/net/sf/freecol/server/control/InGameController.java
index f9b360ad11e..8a015b5d744 100644
--- a/src/net/sf/freecol/server/control/InGameController.java
+++ b/src/net/sf/freecol/server/control/InGameController.java
@@ -321,8 +321,8 @@ public final class InGameController extends Controller {
cs.addGlobalMessage(game, null,
new ModelMessage(MessageType.DEFAULT,
"model.disaster.strikes", owner)
- .addName("%colony%", colony.getName())
- .addName("%disaster%", disaster));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addName("%disaster%", disaster));
for (ModelMessage message : messages) {
cs.addGlobalMessage(game, null, message);
}
@@ -581,7 +581,7 @@ public final class InGameController extends Controller {
cs.addMessage(independent,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"giveIndependence.announce", independent)
- .addStringTemplate("%ref%", serverPlayer.getNationLabel()));
+ .<ModelMessage>addStringTemplate("%ref%",
serverPlayer.getNationLabel()));
// Who surrenders?
final Predicate<Unit> surrenderPred = u -> //-vis(both)
@@ -599,7 +599,7 @@ public final class InGameController extends Controller {
cs.addMessage(independent,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"giveIndependence.unitsAcquired", independent)
- .addStringTemplate("%units%",
+ .<ModelMessage>addStringTemplate("%units%",
unitTemplate(", ", surrenderUnits)));
independent.invalidateCanSeeTiles();//+vis(independent)
serverPlayer.invalidateCanSeeTiles();//+vis(serverPlayer)
@@ -611,8 +611,8 @@ public final class InGameController extends Controller {
cs.addGlobalMessage(game, independent,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"giveIndependence.otherAnnounce", independent)
- .addStringTemplate("%nation%", independent.getNationLabel())
- .addStringTemplate("%ref%", serverPlayer.getNationLabel()));
+ .<ModelMessage>addStringTemplate("%nation%",
independent.getNationLabel())
+ .<ModelMessage>addStringTemplate("%ref%",
serverPlayer.getNationLabel()));
cs.add(See.only(independent), independent);
// Reveal the map on independence.
@@ -819,7 +819,7 @@ public final class InGameController extends Controller {
cs.addHistory(serverPlayer,
new HistoryEvent(getGame().getTurn(),
HistoryEvent.HistoryEventType.ABANDON_COLONY, serverPlayer)
- .addName("%colony%", settlement.getName()));
+ .<HistoryEvent>addName("%colony%", settlement.getName()));
}
// Comprehensive dispose.
@@ -958,7 +958,7 @@ public final class InGameController extends Controller {
cs.addHistory(serverPlayer, new HistoryEvent(game.getTurn(),
HistoryEvent.HistoryEventType.FOUND_COLONY, serverPlayer)
- .addName("%colony%", settlement.getName()));
+ .<HistoryEvent>addName("%colony%", settlement.getName()));
// Remove equipment from founder in case role confuses
// placement.
@@ -972,10 +972,10 @@ public final class InGameController extends Controller {
cs.addMessage(sp,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"buildColony.others", settlement)
- .addStringTemplate("%nation%", nation)
- .addStringTemplate("%colony%",
+ .<ModelMessage>addStringTemplate("%nation%", nation)
+ .<ModelMessage>addStringTemplate("%colony%",
settlement.getLocationLabelFor(sp))
- .addStringTemplate("%region%",
+ .<ModelMessage>addStringTemplate("%region%",
tile.getRegion().getLabel()));
}
} else {
@@ -1086,8 +1086,8 @@ public final class InGameController extends Controller {
cs.addMessage(serverPlayer,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
messageId, serverPlayer, unit)
- .addAmount("%amount%", fullAmount)
- .addAmount("%cashInAmount%", cashInAmount));
+ .<ModelMessage>addAmount("%amount%", fullAmount)
+ .<ModelMessage>addAmount("%cashInAmount%", cashInAmount));
messageId = (serverPlayer.isRebel()
|| serverPlayer.getPlayerType() == PlayerType.INDEPENDENT)
? "cashInTreasureTrain.otherIndependent"
@@ -1095,8 +1095,8 @@ public final class InGameController extends Controller {
cs.addGlobalMessage(game, serverPlayer,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
messageId, serverPlayer)
- .addAmount("%amount%", fullAmount)
- .addStringTemplate("%nation%", serverPlayer.getNationLabel()));
+ .<ModelMessage>addAmount("%amount%", fullAmount)
+ .<ModelMessage>addStringTemplate("%nation%",
serverPlayer.getNationLabel()));
// Dispose of the unit, only visible to the owner.
cs.add(See.only(serverPlayer), (FreeColGameObject)unit.getLocation());
@@ -1392,7 +1392,7 @@ public final class InGameController extends Controller {
new ModelMessage(MessageType.UNIT_LOST,
"declareIndependence.unitsSeized",
serverPlayer)
- .addStringTemplate("%units%", seized));
+ .<ModelMessage>addStringTemplate("%units%", seized));
}
serverPlayer.csLoseLocation(europe, cs);
@@ -1407,8 +1407,8 @@ public final class InGameController extends Controller {
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"declareIndependence.interventionForce",
serverPlayer)
- .add("%nation%", otherKey)
- .addAmount("%number%",
+ .<ModelMessage>add("%nation%", otherKey)
+ .<ModelMessage>addAmount("%number%",
spec.getInteger(GameOptions.INTERVENTION_BELLS)));
serverPlayer.csChangeStance(Stance.WAR, refPlayer, true, cs);
@@ -1441,10 +1441,10 @@ public final class InGameController extends Controller {
new ModelMessage(MessageType.UNIT_IMPROVED,
"declareIndependence.continentalArmyMuster",
serverPlayer, colony)
- .addName("%colony%", colony.getName())
- .addAmount("%number%", n)
- .addNamed("%oldUnit%", fromType)
- .addNamed("%unit%", toType));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addAmount("%number%", n)
+ .<ModelMessage>addNamed("%oldUnit%", fromType)
+ .<ModelMessage>addNamed("%unit%", toType));
limit -= n;
}
}
@@ -1464,8 +1464,8 @@ public final class InGameController extends Controller {
cs.addMessage(serverPlayer,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"declareIndependence.nativeSupport", good)
- .addStringTemplate("%nation%", good.getNationLabel())
- .add("%ruler%", serverPlayer.getRulerNameKey()));
+ .<ModelMessage>addStringTemplate("%nation%",
good.getNationLabel())
+ .<ModelMessage>add("%ruler%",
serverPlayer.getRulerNameKey()));
int delta;
switch (good.getStance(serverPlayer)) {
case ALLIANCE: case PEACE: default:
@@ -1507,7 +1507,7 @@ public final class InGameController extends Controller {
cs.addMessage(serverPlayer,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"declareIndependence.nativeHostile", bad)
- .addStringTemplate("%nation%", bad.getNationLabel()));
+ .<ModelMessage>addStringTemplate("%nation%",
bad.getNationLabel()));
if (delta != 0) bad.csModifyTension(serverPlayer, delta, cs);
Player.makeContact(bad, refPlayer);
bad.csModifyTension(refPlayer,
@@ -1532,9 +1532,9 @@ public final class InGameController extends Controller {
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"declareIndependence.announce",
serverPlayer)
- .addStringTemplate("%oldNation%", oldNation)
- .addStringTemplate("%newNation%",
serverPlayer.getNationLabel())
- .add("%ruler%", serverPlayer.getRulerNameKey()));
+ .<ModelMessage>addStringTemplate("%oldNation%", oldNation)
+ .<ModelMessage>addStringTemplate("%newNation%",
serverPlayer.getNationLabel())
+ .<ModelMessage>add("%ruler%", serverPlayer.getRulerNameKey()));
cs.add(See.only(serverPlayer), serverPlayer);
serverPlayer.invalidateCanSeeTiles();//+vis(serverPlayer)
@@ -1629,10 +1629,10 @@ public final class InGameController extends Controller {
ModelMessage m = new ModelMessage(MessageType.GIFT_GOODS,
"deliverGift.goods",
settlement, goods.getType())
- .addStringTemplate("%player%", serverPlayer.getNationLabel())
- .addNamed("%type%", goods)
- .addAmount("%amount%", goods.getAmount())
- .addName("%settlement%", settlement.getName());
+ .<ModelMessage>addStringTemplate("%player%",
serverPlayer.getNationLabel())
+ .<ModelMessage>addNamed("%type%", goods)
+ .<ModelMessage>addAmount("%amount%", goods.getAmount())
+ .<ModelMessage>addName("%settlement%", settlement.getName());
cs.addMessage(serverPlayer, m);
ServerPlayer receiver = (ServerPlayer) settlement.getOwner();
if (receiver.isConnected() && settlement instanceof Colony) {
@@ -1701,7 +1701,7 @@ public final class InGameController extends Controller {
m = new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"scoutSettlement.tributeAgree",
unit, is)
- .addAmount("%amount%", gold);
+ .<ModelMessage>addAmount("%amount%", gold);
} else {
m = new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"scoutSettlement.tributeDisagree",
@@ -1759,15 +1759,15 @@ public final class InGameController extends Controller {
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"indianSettlement.mission.noDenounce",
serverPlayer, unit)
- .addStringTemplate("%nation%", owner.getNationLabel()));
+ .<ModelMessage>addStringTemplate("%nation%",
owner.getNationLabel()));
cs.addMessage(enemy,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"indianSettlement.mission.enemyDenounce",
enemy, is)
- .addStringTemplate("%enemy%", serverPlayer.getNationLabel())
- .addStringTemplate("%settlement%",
+ .<ModelMessage>addStringTemplate("%enemy%",
serverPlayer.getNationLabel())
+ .<ModelMessage>addStringTemplate("%settlement%",
is.getLocationLabelFor(enemy))
- .addStringTemplate("%nation%", owner.getNationLabel()));
+ .<ModelMessage>addStringTemplate("%nation%",
owner.getNationLabel()));
cs.add(See.perhaps().always(serverPlayer),
(FreeColGameObject)unit.getLocation());
cs.addRemove(See.perhaps().always(serverPlayer),
@@ -2287,7 +2287,7 @@ public final class InGameController extends Controller {
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"indianSettlement.mission." + tension.getKey(),
serverPlayer, unit)
- .addStringTemplate("%nation%", nation));
+ .<ModelMessage>addStringTemplate("%nation%", nation));
// Others can see missionary disappear and settlement acquire
// mission.
@@ -2391,9 +2391,9 @@ public final class InGameController extends Controller {
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"missionarySettlement.inciteGoldFail",
serverPlayer, is)
- .addStringTemplate("%player%",
+ .<ModelMessage>addStringTemplate("%player%",
enemyPlayer.getNationLabel())
- .addAmount("%amount%", goldToPay));
+ .<ModelMessage>addAmount("%amount%", goldToPay));
cs.addAttribute(See.only(serverPlayer), "gold", "0");
unit.setMovesLeft(0);
cs.addPartial(See.only(serverPlayer), unit, "movesLeft");
@@ -2413,8 +2413,8 @@ public final class InGameController extends Controller {
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
"missionarySettlement.inciteSuccess",
nativePlayer)
- .addStringTemplate("%native%", nativePlayer.getNationLabel())
- .addStringTemplate("%enemy%", enemy.getNationLabel()));
+ .<ModelMessage>addStringTemplate("%native%",
nativePlayer.getNationLabel())
+ .<ModelMessage>addStringTemplate("%enemy%",
enemy.getNationLabel()));
cs.addPartial(See.only(serverPlayer), serverPlayer, "gold");
unit.setMovesLeft(0);
cs.addPartial(See.only(serverPlayer), unit, "movesLeft");
@@ -2903,10 +2903,10 @@ public final class InGameController extends Controller {
ModelMessage m = new ModelMessage(MessageType.GIFT_GOODS,
"deliverGift.goods",
colony, goods.getType())
- .addStringTemplate("%player%", serverPlayer.getNationLabel())
- .addNamed("%type%", goods)
- .addAmount("%amount%", goods.getAmount())
- .addName("%settlement%", colony.getName());
+ .<ModelMessage>addStringTemplate("%player%",
serverPlayer.getNationLabel())
+ .<ModelMessage>addNamed("%type%", goods)
+ .<ModelMessage>addAmount("%amount%", goods.getAmount())
+ .<ModelMessage>addName("%settlement%", colony.getName());
cs.addMessage(otherPlayer, m);
cs.add(See.only(otherPlayer), colony);
logger.info("Gift delivered by unit: " + unit.getId()
diff --git a/src/net/sf/freecol/server/model/ServerBuilding.java
b/src/net/sf/freecol/server/model/ServerBuilding.java
index f9b2419a8fb..61e3024950e 100644
--- a/src/net/sf/freecol/server/model/ServerBuilding.java
+++ b/src/net/sf/freecol/server/model/ServerBuilding.java
@@ -154,9 +154,9 @@ public class ServerBuilding extends Building implements
ServerModelObject {
new ModelMessage(ModelMessage.MessageType.UNIT_IMPROVED,
"model.building.unitEducated",
getColony(), this)
- .addStringTemplate("%oldName%", oldName)
- .addStringTemplate("%unit%", newName)
- .addName("%colony%", getColony().getName()));
+ .<ModelMessage>addStringTemplate("%oldName%", oldName)
+ .<ModelMessage>addStringTemplate("%unit%", newName)
+ .<ModelMessage>addName("%colony%", getColony().getName()));
}
student.setTurnsOfTraining(0);
student.setMovesLeft(0);
@@ -184,8 +184,8 @@ public class ServerBuilding extends Building implements
ServerModelObject {
cs.addMessage(owner,
new ModelMessage(ModelMessage.MessageType.WARNING,
"model.building.noStudent", colony, teacher)
- .addStringTemplate("%teacher%", teacher.getLabel())
- .addName("%colony%", colony.getName()));
+ .<ModelMessage>addStringTemplate("%teacher%",
teacher.getLabel())
+ .<ModelMessage>addName("%colony%", colony.getName()));
return false;
}
teacher.setStudent(student);
@@ -225,9 +225,9 @@ public class ServerBuilding extends Building implements
ServerModelObject {
new ModelMessage(ModelMessage.MessageType.MISSING_GOODS,
"model.building.notEnoughInput",
this, gt)
- .addNamed("%inputGoods%", gt)
- .addNamed("%building%", this)
- .addName("%colony%", getColony().getName()));
+ .<ModelMessage>addNamed("%inputGoods%", gt)
+ .<ModelMessage>addNamed("%building%", this)
+ .<ModelMessage>addName("%colony%",
getColony().getName()));
}
}
}
diff --git a/src/net/sf/freecol/server/model/ServerColony.java
b/src/net/sf/freecol/server/model/ServerColony.java
index a62d29c62dc..b3019e17e54 100644
--- a/src/net/sf/freecol/server/model/ServerColony.java
+++ b/src/net/sf/freecol/server/model/ServerColony.java
@@ -165,15 +165,15 @@ public class ServerColony extends Colony implements
ServerModelObject {
new ModelMessage(MessageType.UNIT_ADDED,
"model.colony.newColonist",
this, unit)
- .addName("%colony%", getName()));
+ .<ModelMessage>addName("%colony%", getName()));
} else {
unit.setName(owner.getNameForUnit(type, random));
cs.addMessage(owner,
new ModelMessage(MessageType.UNIT_ADDED,
"model.colony.unitReady",
this, unit)
- .addName("%colony%", getName())
- .addStringTemplate("%unit%", unit.getLabel()));
+ .<ModelMessage>addName("%colony%", getName())
+ .<ModelMessage>addStringTemplate("%unit%",
unit.getLabel()));
}
logger.info("New unit in " + getName() + ": " + type.getSuffix());
@@ -239,8 +239,8 @@ public class ServerColony extends Colony implements
ServerModelObject {
cs.addMessage(owner,
new ModelMessage(MessageType.BUILDING_COMPLETED,
"model.colony.buildingReady", this)
- .addName("%colony%", getName())
- .addNamed("%building%", type));
+ .<ModelMessage>addName("%colony%", getName())
+ .<ModelMessage>addNamed("%building%", type));
if (owner.isAI()) {
firePropertyChange(REARRANGE_COLONY, true, false);
}
@@ -282,7 +282,7 @@ public class ServerColony extends Colony implements
ServerModelObject {
cs.addMessage(owner,
new ModelMessage(MessageType.WARNING,
"model.colony.cannotBuild", this)
- .addName("%colony%", getName()));
+ .<ModelMessage>addName("%colony%", getName()));
}
return null;
@@ -291,8 +291,8 @@ public class ServerColony extends Colony implements
ServerModelObject {
new ModelMessage(MessageType.WARNING,
"model.colony.buildNeedPop",
this)
- .addName("%colony%", getName())
- .addNamed("%building%", buildable));
+ .<ModelMessage>addName("%colony%", getName())
+ .<ModelMessage>addNamed("%building%", buildable));
break;
default: // Are there other warnings to send?
logger.warning("Unexpected build failure at " + getName()
@@ -329,9 +329,9 @@ public class ServerColony extends Colony implements
ServerModelObject {
new ModelMessage(MessageType.WARNING,
"model.colony.workersEvicted",
this, this)
- .addName("%colony%", getName())
- .addStringTemplate("%location%", tile.getLocationLabel())
- .addStringTemplate("%enemyUnit%", enemyUnit.getLabel()));
+ .<ModelMessage>addName("%colony%", getName())
+ .<ModelMessage>addStringTemplate("%location%",
tile.getLocationLabel())
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
enemyUnit.getLabel()));
cs.add(See.only(serverPlayer), ct);
cs.add(See.perhaps(), getTile()); // Colony size might have changed
}
@@ -489,8 +489,8 @@ public class ServerColony extends Colony implements
ServerModelObject {
cs.addMessage(newOwner,
new ModelMessage(MessageType.UNIT_ADDED,
"model.colony.newConvert", brave)
- .addStringTemplate("%nation%", nation)
- .addName("%colony%", getName()));
+ .<ModelMessage>addStringTemplate("%nation%", nation)
+ .<ModelMessage>addName("%colony%", getName()));
newOwner.invalidateCanSeeTiles();//+vis(other)
logger.fine("Convert at " + getName() + " for " + getName());
}
@@ -591,10 +591,10 @@ public class ServerColony extends Colony implements
ServerModelObject {
new ModelMessage(MessageType.MISSING_GOODS,
"model.colony.buildableNeedsGoods",
this, build)
- .addName("%colony%", getName())
- .addNamed("%buildable%", build)
- .addAmount("%amount%", needed.getAmount())
- .addNamed("%goodsType%", needed.getType()));
+ .<ModelMessage>addName("%colony%", getName())
+ .<ModelMessage>addNamed("%buildable%", build)
+ .<ModelMessage>addAmount("%amount%",
needed.getAmount())
+ .<ModelMessage>addNamed("%goodsType%",
needed.getType()));
}
}
} else {
@@ -655,13 +655,13 @@ public class ServerColony extends Colony implements
ServerModelObject {
new ModelMessage(MessageType.UNIT_LOST,
"model.colony.colonistStarved",
this)
- .addName("%colony%", getName()));
+ .<ModelMessage>addName("%colony%", getName()));
} else { // Its dead, Jim.
cs.addMessage(owner,
new ModelMessage(MessageType.UNIT_LOST,
"model.colony.colonyStarved",
this)
- .addName("%colony%", getName()));
+ .<ModelMessage>addName("%colony%", getName()));
owner.csDisposeSettlement(this, cs);
return;
}
@@ -672,8 +672,8 @@ public class ServerColony extends Colony implements
ServerModelObject {
new ModelMessage(MessageType.WARNING,
"model.colony.famineFeared",
this)
- .addName("%colony%", getName())
- .addAmount("%number%", turns));
+ .<ModelMessage>addName("%colony%", getName())
+ .<ModelMessage>addAmount("%number%", turns));
lb.add(" famine in ", turns,
" food=", stored, " production=", net);
}
@@ -740,8 +740,8 @@ public class ServerColony extends Colony implements
ServerModelObject {
cs.addMessage(owner,
new ModelMessage(MessageType.GOODS_MOVEMENT,
"model.colony.customs.sale", this)
- .addName("%colony%", getName())
- .addName("%data%", lb2.toString()));
+ .<ModelMessage>addName("%colony%", getName())
+ .<ModelMessage>addName("%data%", lb2.toString()));
cs.addPartial(See.only(owner), owner, "gold");
lb.add(lb2.toString());
}
@@ -766,9 +766,9 @@ public class ServerColony extends Colony implements
ServerModelObject {
new ModelMessage(MessageType.WAREHOUSE_CAPACITY,
"model.colony.warehouseEmpty",
this, type)
- .addNamed("%goods%", type)
- .addAmount("%level%", low)
- .addName("%colony%", getName()));
+ .<ModelMessage>addNamed("%goods%", type)
+ .<ModelMessage>addAmount("%level%", low)
+ .<ModelMessage>addName("%colony%", getName()));
continue;
}
if (type.limitIgnored()) continue;
@@ -791,10 +791,10 @@ public class ServerColony extends Colony implements
ServerModelObject {
cs.addMessage(owner,
new ModelMessage(MessageType.WAREHOUSE_CAPACITY,
messageId, this, type)
- .addNamed("%goods%", type)
- .addAmount("%waste%", waste)
- .addAmount("%level%", high)
- .addName("%colony%", getName()));
+ .<ModelMessage>addNamed("%goods%", type)
+ .<ModelMessage>addAmount("%waste%", waste)
+ .<ModelMessage>addAmount("%level%", high)
+ .<ModelMessage>addName("%colony%", getName()));
}
// No problem this turn, but what about the next?
@@ -808,9 +808,9 @@ public class ServerColony extends Colony implements
ServerModelObject {
new ModelMessage(MessageType.WAREHOUSE_CAPACITY,
"model.colony.warehouseSoonFull",
this, type)
- .addNamed("%goods%", goods)
- .addName("%colony%", getName())
- .addAmount("%amount%", loss));
+ .<ModelMessage>addNamed("%goods%", goods)
+ .<ModelMessage>addName("%colony%", getName())
+ .<ModelMessage>addAmount("%amount%", loss));
}
}
}
@@ -841,7 +841,7 @@ public class ServerColony extends Colony implements
ServerModelObject {
cs.addMessage(owner,
new ModelMessage(MessageType.BUILDING_COMPLETED,
"model.colony.notBuildingAnything", this)
- .addName("%colony%", getName()));
+ .<ModelMessage>addName("%colony%", getName()));
}
}
@@ -854,9 +854,9 @@ public class ServerColony extends Colony implements
ServerModelObject {
? "model.colony.soLIncrease"
: "model.colony.soLDecrease"),
this, spec.getGoodsType("model.goods.bells"))
- .addAmount("%oldSoL%", oldSonsOfLiberty)
- .addAmount("%newSoL%", sonsOfLiberty)
- .addName("%colony%", getName()));
+ .<ModelMessage>addAmount("%oldSoL%", oldSonsOfLiberty)
+ .<ModelMessage>addAmount("%newSoL%", sonsOfLiberty)
+ .<ModelMessage>addName("%colony%", getName()));
ModelMessage govMgtMessage = checkForGovMgtChangeMessage();
if (govMgtMessage != null) {
diff --git a/src/net/sf/freecol/server/model/ServerColonyTile.java
b/src/net/sf/freecol/server/model/ServerColonyTile.java
index 92f57b19dbe..147f0082048 100644
--- a/src/net/sf/freecol/server/model/ServerColonyTile.java
+++ b/src/net/sf/freecol/server/model/ServerColonyTile.java
@@ -121,8 +121,8 @@ public class ServerColonyTile extends ColonyTile implements
ServerModelObject {
new ModelMessage(ModelMessage.MessageType.WARNING,
"model.colonyTile.resourceExhausted",
colony)
- .addNamed("%resource%", resource)
- .addName("%colony%", colony.getName()));
+ .<ModelMessage>addNamed("%resource%", resource)
+ .<ModelMessage>addName("%colony%",
colony.getName()));
cs.add(See.perhaps(), workTile);
break;
}
diff --git a/src/net/sf/freecol/server/model/ServerGame.java
b/src/net/sf/freecol/server/model/ServerGame.java
index d2aed2cd7b0..7fcd45f8cd1 100644
--- a/src/net/sf/freecol/server/model/ServerGame.java
+++ b/src/net/sf/freecol/server/model/ServerGame.java
@@ -429,13 +429,13 @@ public class ServerGame extends Game implements
ServerModelObject {
cs.addGlobalMessage(this, null,
new ModelMessage(ModelMessage.MessageType.FOREIGN_DIPLOMACY,
"model.game.spanishSuccession", strongAI)
- .addStringTemplate("%loserNation%", loser)
- .addStringTemplate("%nation%", winner));
+ .<ModelMessage>addStringTemplate("%loserNation%", loser)
+ .<ModelMessage>addStringTemplate("%nation%", winner));
cs.addGlobalHistory(this,
new HistoryEvent(getTurn(),
HistoryEvent.HistoryEventType.SPANISH_SUCCESSION, null)
- .addStringTemplate("%loserNation%", loser)
- .addStringTemplate("%nation%", winner));
+ .<HistoryEvent>addStringTemplate("%loserNation%", loser)
+ .<HistoryEvent>addStringTemplate("%nation%", winner));
setSpanishSuccession(true);
cs.addPartial(See.all(), this, "spanishSuccession");
tiles.removeAll(updated);
@@ -596,9 +596,9 @@ public class ServerGame extends Game implements
ServerModelObject {
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
Stance.WAR.getOtherStanceChangeKey(),
source)
- .addStringTemplate("%attacker%",
+ .<ModelMessage>addStringTemplate("%attacker%",
source.getNationLabel())
- .addStringTemplate("%defender%",
+ .<ModelMessage>addStringTemplate("%defender%",
victim.getNationLabel()));
} else {
logger.warning("Incite trade failure: " + victim);
diff --git a/src/net/sf/freecol/server/model/ServerIndianSettlement.java
b/src/net/sf/freecol/server/model/ServerIndianSettlement.java
index 42c984dc826..65570d4e19f 100644
--- a/src/net/sf/freecol/server/model/ServerIndianSettlement.java
+++ b/src/net/sf/freecol/server/model/ServerIndianSettlement.java
@@ -442,14 +442,14 @@ public class ServerIndianSettlement extends
IndianSettlement
new ModelMessage(ModelMessage.MessageType.UNIT_LOST,
"model.indianSettlement.mission.destroyed",
this)
- .addStringTemplate("%settlement%",
+ .<ModelMessage>addStringTemplate("%settlement%",
getLocationLabelFor(missionaryOwner)));
} else {
cs.addMessage(missionaryOwner,
new
ModelMessage(ModelMessage.MessageType.FOREIGN_DIPLOMACY,
"model.indianSettlement.mission.denounced",
this)
- .addStringTemplate("%settlement%",
+ .<ModelMessage>addStringTemplate("%settlement%",
getLocationLabelFor(missionaryOwner)));
}
}
@@ -503,9 +503,9 @@ public class ServerIndianSettlement extends IndianSettlement
cs.addMessage(enemy,
new ModelMessage(ModelMessage.MessageType.FOREIGN_DIPLOMACY,
key, this)
- .addStringTemplate("%nation%", getOwner().getNationLabel())
- .addStringTemplate("%enemy%", enemy.getNationLabel())
- .addName("%settlement%", getName()));
+ .<ModelMessage>addStringTemplate("%nation%",
getOwner().getNationLabel())
+ .<ModelMessage>addStringTemplate("%enemy%",
enemy.getNationLabel())
+ .<ModelMessage>addName("%settlement%", getName()));
}
diff --git a/src/net/sf/freecol/server/model/ServerPlayer.java
b/src/net/sf/freecol/server/model/ServerPlayer.java
index ad493e61ae8..424276deac7 100644
--- a/src/net/sf/freecol/server/model/ServerPlayer.java
+++ b/src/net/sf/freecol/server/model/ServerPlayer.java
@@ -716,12 +716,12 @@ public class ServerPlayer extends Player implements
ServerModelObject {
: "model.player.dead.native";
cs.addGlobalMessage(getGame(), null,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY, key, this)
- .addStringTemplate("%nation%", getNationLabel()));
+ .<ModelMessage>addStringTemplate("%nation%",
getNationLabel()));
Game game = getGame();
cs.addGlobalHistory(game,
new HistoryEvent(game.getTurn(),
HistoryEvent.HistoryEventType.NATION_DESTROYED,
null)
- .addStringTemplate("%nation%", getNationLabel()));
+ .<HistoryEvent>addStringTemplate("%nation%",
getNationLabel()));
csKill(cs);
}
@@ -1323,7 +1323,7 @@ public class ServerPlayer extends Player implements
ServerModelObject {
}
cs.addHistory(this, new HistoryEvent(getGame().getTurn(),
HistoryEvent.getEventTypeFromStance(stance), otherPlayer)
- .addStringTemplate("%nation%", otherPlayer.getNationLabel()));
+ .<HistoryEvent>addStringTemplate("%nation%",
otherPlayer.getNationLabel()));
logger.info("Stance modification " + getName()
+ " " + old + " -> " + stance + " wrt " +
otherPlayer.getName());
this.addStanceChange(other);
@@ -1331,7 +1331,7 @@ public class ServerPlayer extends Player implements
ServerModelObject {
cs.addMessage(other,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
stance.getStanceChangeKey(), this)
- .addStringTemplate("%nation%", getNationLabel()));
+ .<ModelMessage>addStringTemplate("%nation%",
getNationLabel()));
}
cs.addStance(See.only(this), this, stance, otherPlayer);
cs.addStance(See.only(other), this, stance, otherPlayer);
@@ -1345,7 +1345,7 @@ public class ServerPlayer extends Player implements
ServerModelObject {
}
cs.addHistory(otherPlayer, new HistoryEvent(getGame().getTurn(),
HistoryEvent.getEventTypeFromStance(stance), this)
- .addStringTemplate("%nation%", this.getNationLabel()));
+ .<HistoryEvent>addStringTemplate("%nation%",
this.getNationLabel()));
logger.info("Stance modification " + otherPlayer.getName()
+ " " + old + " -> " + stance
+ " wrt " + getName() + " (symmetric)");
@@ -1354,7 +1354,7 @@ public class ServerPlayer extends Player implements
ServerModelObject {
cs.addMessage(this,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
stance.getStanceChangeKey(), otherPlayer)
- .addStringTemplate("%nation%",
+ .<ModelMessage>addStringTemplate("%nation%",
otherPlayer.getNationLabel()));
}
cs.addStance(See.only(this), otherPlayer, stance, this);
@@ -1466,8 +1466,8 @@ public class ServerPlayer extends Player implements
ServerModelObject {
new ModelMessage(MessageType.DEFAULT,
"model.player.disaster.strikes",
colony)
- .addName("%colony%", colony.getName())
- .addName("%disaster%", disaster));
+ .<ModelMessage>addName("%colony%",
colony.getName())
+ .<ModelMessage>addName("%disaster%", disaster));
for (ModelMessage message : messages) {
cs.addMessage(this, message);
}
@@ -1549,7 +1549,7 @@ outer: for (Effect effect : effects) {
cs.addPartial(See.only(this), this, "gold");
mm = new ModelMessage(MessageType.DEFAULT,
effect.getId(), this)
- .addAmount("%amount%", plunder);
+ .<ModelMessage>addAmount("%amount%", plunder);
break;
case Effect.LOSS_OF_BUILDING:
Building building = getBuildingForEffect(colony,
effect, random);
@@ -1557,7 +1557,7 @@ outer: for (Effect effect : effects) {
// Add message before damaging building
mm = new ModelMessage(MessageType.DEFAULT,
effect.getId(), colony)
- .addNamed("%building%", building.getType());
+ .<ModelMessage>addNamed("%building%",
building.getType());
csDamageBuilding(building, cs);
colonyDirty = true;
}
@@ -1571,7 +1571,7 @@ outer: for (Effect effect : effects) {
colony.removeGoods(goods);
mm = new ModelMessage(MessageType.DEFAULT,
effect.getId(), colony)
- .addStringTemplate("%goods%",
goods.getLabel(true));
+ .<ModelMessage>addStringTemplate("%goods%",
goods.getLabel(true));
colonyDirty = true;
}
break;
@@ -1584,7 +1584,7 @@ outer: for (Effect effect : effects) {
mm = new ModelMessage(MessageType.DEFAULT,
"model.player.disaster.effect.colonyDestroyed",
this)
- .addName("%colony%", colony.getName());
+ .<ModelMessage>addName("%colony%",
colony.getName());
messages.add(mm);
csDisposeSettlement(colony, cs);
colonyDirty = false;
@@ -1592,7 +1592,7 @@ outer: for (Effect effect : effects) {
}
mm = new ModelMessage(MessageType.DEFAULT,
effect.getId(), colony)
- .addStringTemplate("%unit%",
+ .<ModelMessage>addStringTemplate("%unit%",
unit.getLabel());
cs.addRemove(See.only(this), null, unit);
unit.dispose();//-vis: Safe, entirely within
colony
@@ -1609,14 +1609,14 @@ outer: for (Effect effect : effects) {
mm = new ModelMessage(MessageType.DEFAULT,
effect.getId(),
colony)
- .addStringTemplate("%unit%",
+
.<ModelMessage>addStringTemplate("%unit%",
unit.getLabel());
csSinkShip(unit, null, cs);
} else {
mm = new ModelMessage(MessageType.DEFAULT,
effect.getId(),
colony)
- .addStringTemplate("%unit%",
+
.<ModelMessage>addStringTemplate("%unit%",
unit.getLabel());
csDamageShip(unit, repairLocation, cs);
}
@@ -1911,7 +1911,7 @@ outer: for (Effect effect : effects) {
addFather(father);
addHistory(new HistoryEvent(turn,
HistoryEvent.HistoryEventType.FOUNDING_FATHER, this)
- .addNamed("%father%", father));
+ .<HistoryEvent>addNamed("%father%", father));
// FIXME: We do not want to have to update the whole player
// just to get the FF into the client, but for now if there
// are modifiers that is the only way to do it.
@@ -1920,8 +1920,8 @@ outer: for (Effect effect : effects) {
new ModelMessage(ModelMessage.MessageType.SONS_OF_LIBERTY,
"model.player.foundingFatherJoinedCongress",
this)
- .addNamed("%foundingFather%", father)
- .add("%description%", father.getDescriptionKey()));
+ .<ModelMessage>addNamed("%foundingFather%", father)
+ .<ModelMessage>add("%description%",
father.getDescriptionKey()));
List<AbstractUnit> units = father.getUnits();
if (units != null && !units.isEmpty() && europe != null) {
@@ -2159,8 +2159,8 @@ outer: for (Effect effect : effects) {
new ModelMessage(ModelMessage.MessageType.UNIT_ADDED,
"model.player.autoRecruit",
this, unit)
- .addNamed("%europe%", europe)
- .addStringTemplate("%unit%", unit.getLabel()));
+ .<ModelMessage>addNamed("%europe%", europe)
+ .<ModelMessage>addStringTemplate("%unit%",
unit.getLabel()));
break;
default:
throw new IllegalArgumentException("Bogus migration type");
@@ -2213,8 +2213,8 @@ outer: for (Effect effect : effects) {
cs.addMessage(defenderPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.raid.ours", colony)
- .addName("%colony%", colony.getName())
- .addStringTemplate("%nation%", attackerNation));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addStringTemplate("%nation%",
attackerNation));
}
} else if (isBombard) {
attackerSettlement = (Settlement)attacker;
@@ -2691,8 +2691,8 @@ outer: for (Effect effect : effects) {
cs.addMessage(player,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.automaticDefence", unit)
- .addStringTemplate("%unit%", unit.getLabel())
- .addName("%colony%", settlement.getName()));
+ .<ModelMessage>addStringTemplate("%unit%", unit.getLabel())
+ .<ModelMessage>addName("%colony%", settlement.getName()));
}
/**
@@ -2713,8 +2713,8 @@ outer: for (Effect effect : effects) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.burnMissions", attacker, is)
- .addStringTemplate("%nation%", attackerNation)
- .addStringTemplate("%enemyNation%", nativeNation));
+ .<ModelMessage>addStringTemplate("%nation%", attackerNation)
+ .<ModelMessage>addStringTemplate("%enemyNation%",
nativeNation));
// Burn down the missions
boolean here = is.hasMissionary(attackerPlayer);
@@ -2761,27 +2761,27 @@ outer: for (Effect effect : effects) {
cs.addHistory(attackerPlayer,
new HistoryEvent(game.getTurn(),
HistoryEvent.HistoryEventType.CONQUER_COLONY, attackerPlayer)
- .addStringTemplate("%nation%", colonyNation)
- .addName("%colony%", colony.getName()));
+ .<HistoryEvent>addStringTemplate("%nation%", colonyNation)
+ .<HistoryEvent>addName("%colony%", colony.getName()));
cs.addHistory(colonyPlayer,
new HistoryEvent(game.getTurn(),
HistoryEvent.HistoryEventType.COLONY_CONQUERED, attackerPlayer)
- .addStringTemplate("%nation%", attackerNation)
- .addName("%colony%", colony.getName()));
+ .<HistoryEvent>addStringTemplate("%nation%",
attackerNation)
+ .<HistoryEvent>addName("%colony%", colony.getName()));
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.colonyCaptured.enemy", colony)
- .addName("%colony%", colony.getName())
- .addStringTemplate("%unit%", attacker.getLabel())
- .addStringTemplate("%enemyNation%", colonyNation)
- .addAmount("%amount%", plunder));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addStringTemplate("%unit%", attacker.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%", colonyNation)
+ .<ModelMessage>addAmount("%amount%", plunder));
cs.addMessage(colonyPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.colonyCaptured.ours", tile)
- .addName("%colony%", colony.getName())
- .addStringTemplate("%enemyUnit%", attacker.getLabel())
- .addStringTemplate("%enemyNation%", attackerNation)
- .addAmount("%amount%", plunder));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
attacker.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerNation)
+ .<ModelMessage>addAmount("%amount%", plunder));
colonyPlayer.csLoseLocation(colony, cs);
// Allocate some plunder
@@ -2839,9 +2839,9 @@ outer: for (Effect effect : effects) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.newConvertFromAttack", convert)
- .addStringTemplate("%unit%", attacker.getLabel())
- .addStringTemplate("%enemyNation%", convertNation)
- .addStringTemplate("%enemyUnit%", convert.getLabel()));
+ .<ModelMessage>addStringTemplate("%unit%",
attacker.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
convertNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
convert.getLabel()));
attackerPlayer.invalidateCanSeeTiles();//+vis(attackerPlayer)
}
}
@@ -2887,8 +2887,8 @@ outer: for (Effect effect : effects) {
new
ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.equipmentCaptured",
winnerPlayer)
- .addStringTemplate("%nation%", winnerNation)
- .addNamed("%equipment%", goodsType));
+ .<ModelMessage>addStringTemplate("%nation%",
winnerNation)
+ .<ModelMessage>addNamed("%equipment%",
goodsType));
// CHEAT: Immediately transferring the captured goods
// back to a potentially remote settlement is pretty
@@ -2944,21 +2944,21 @@ outer: for (Effect effect : effects) {
cs.addMessage(winnerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
key, loser)
- .addDefaultId("combat.unitCaptured.enemy")
- .addStringTemplate("%location%", winnerLocation)
- .addStringTemplate("%unit%", winner.getLabel())
- .addStringTemplate("%enemyNation%", loserNation)
- .addStringTemplate("%enemyUnit%", loserLabel));
+ .<ModelMessage>addDefaultId("combat.unitCaptured.enemy")
+ .<ModelMessage>addStringTemplate("%location%",
winnerLocation)
+ .<ModelMessage>addStringTemplate("%unit%",
winner.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
loserNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
loserLabel));
}
key = "combat.unitCaptured.ours." + loser.getType().getSuffix();
cs.addMessage(loserPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
key, oldTile)
- .addDefaultId("combat.unitCaptured.ours")
- .addStringTemplate("%location%", loserLocation)
- .addStringTemplate("%unit%", loserLabel)
- .addStringTemplate("%enemyNation%", winnerNation)
- .addStringTemplate("%enemyUnit%", winner.getLabel()));
+ .<ModelMessage>addDefaultId("combat.unitCaptured.ours")
+ .<ModelMessage>addStringTemplate("%location%", loserLocation)
+ .<ModelMessage>addStringTemplate("%unit%", loserLabel)
+ .<ModelMessage>addStringTemplate("%enemyNation%", winnerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
winner.getLabel()));
winnerPlayer.invalidateCanSeeTiles();//+vis(winnerPlayer)
loserPlayer.invalidateCanSeeTiles();//+vis(loserPlayer)
}
@@ -2988,9 +2988,9 @@ outer: for (Effect effect : effects) {
cs.addMessage(shipPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipsDamaged", shipPlayer)
- .addStringTemplate("%ships%", t)
- .addAmount("%number%", units.size())
- .addStringTemplate("%repairLocation%",
+ .<ModelMessage>addStringTemplate("%ships%", t)
+ .<ModelMessage>addAmount("%number%", units.size())
+ .<ModelMessage>addStringTemplate("%repairLocation%",
repairLocation.getLocationLabelFor(shipPlayer)));
}
}
@@ -3014,20 +3014,20 @@ outer: for (Effect effect : effects) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipDamaged.enemy", attacker)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
shipLocation.getLocationLabelFor(attackerPlayer))
- .addStringTemplate("%unit%", attacker.getLabel())
- .addStringTemplate("%enemyNation%", shipNation)
- .addStringTemplate("%enemyUnit%", ship.getLabel()));
+ .<ModelMessage>addStringTemplate("%unit%", attacker.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%", shipNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
ship.getLabel()));
cs.addMessage(shipPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipDamaged.ours", ship)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
shipLocation.getLocationLabelFor(shipPlayer))
- .addStringTemplate("%unit%", ship.getLabel())
- .addStringTemplate("%enemyUnit%", attacker.getLabel())
- .addStringTemplate("%enemyNation%", attackerNation)
- .addStringTemplate("%repairLocation%", repairLoc));
+ .<ModelMessage>addStringTemplate("%unit%", ship.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
attacker.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerNation)
+ .<ModelMessage>addStringTemplate("%repairLocation%",
repairLoc));
csDamageShip(ship, repair, cs);
}
@@ -3052,21 +3052,21 @@ outer: for (Effect effect : effects) {
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipDamagedByBombardment.enemy",
settlement)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
settlement.getLocationLabelFor(attackerPlayer))
- .addNamed("%building%", building)
- .addStringTemplate("%enemyNation%", shipNation)
- .addStringTemplate("%enemyUnit%", ship.getLabel()));
+ .<ModelMessage>addNamed("%building%", building)
+ .<ModelMessage>addStringTemplate("%enemyNation%", shipNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
ship.getLabel()));
cs.addMessage(shipPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipDamagedByBombardment.ours", ship)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
settlement.getLocationLabelFor(shipPlayer))
- .addStringTemplate("%unit%", ship.getLabel())
- .addNamed("%building%", building)
- .addStringTemplate("%enemyNation%",
+ .<ModelMessage>addStringTemplate("%unit%", ship.getLabel())
+ .<ModelMessage>addNamed("%building%", building)
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerPlayer.getNationLabel())
- .addStringTemplate("%repairLocation%", repairLoc));
+ .<ModelMessage>addStringTemplate("%repairLocation%",
repairLoc));
csDamageShip(ship, repair, cs);
}
@@ -3137,22 +3137,22 @@ outer: for (Effect effect : effects) {
cs.addMessage(winnerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
key, winner)
- .addDefaultId("combat.unitDemoted.enemy")
- .addStringTemplate("%location%", winnerLocation)
- .addStringTemplate("%unit%", winner.getLabel())
- .addStringTemplate("%enemyNation%", loserNation)
- .addStringTemplate("%oldName%", loserLabel)
- .addStringTemplate("%enemyUnit%", loser.getLabel()));
+ .<ModelMessage>addDefaultId("combat.unitDemoted.enemy")
+ .<ModelMessage>addStringTemplate("%location%", winnerLocation)
+ .<ModelMessage>addStringTemplate("%unit%", winner.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%", loserNation)
+ .<ModelMessage>addStringTemplate("%oldName%", loserLabel)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
loser.getLabel()));
key = "combat.unitDemoted.ours." + suffix;
cs.addMessage(loserPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
key, loser)
- .addDefaultId("combat.unitDemoted.ours")
- .addStringTemplate("%location%", loserLocation)
- .addStringTemplate("%oldName%", loserLabel)
- .addStringTemplate("%unit%", loser.getLabel())
- .addStringTemplate("%enemyNation%", winnerNation)
- .addStringTemplate("%enemyUnit%", winner.getLabel()));
+ .<ModelMessage>addDefaultId("combat.unitDemoted.ours")
+ .<ModelMessage>addStringTemplate("%location%", loserLocation)
+ .<ModelMessage>addStringTemplate("%oldName%", loserLabel)
+ .<ModelMessage>addStringTemplate("%unit%", loser.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%", winnerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
winner.getLabel()));
}
/**
@@ -3176,21 +3176,21 @@ outer: for (Effect effect : effects) {
cs.addHistory(colonyPlayer,
new HistoryEvent(game.getTurn(),
HistoryEvent.HistoryEventType.COLONY_DESTROYED, attackerPlayer)
- .addStringTemplate("%nation%", attackerNation)
- .addName("%colony%", colony.getName()));
+ .<HistoryEvent>addStringTemplate("%nation%", attackerNation)
+ .<HistoryEvent>addName("%colony%", colony.getName()));
cs.addMessage(colonyPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.colonyBurned.ours", colony.getTile())
- .addName("%colony%", colony.getName())
- .addStringTemplate("%enemyNation%", attackerNation)
- .addStringTemplate("%enemyUnit%", attacker.getLabel())
- .addAmount("%amount%", plunder));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
attacker.getLabel())
+ .<ModelMessage>addAmount("%amount%", plunder));
cs.addGlobalMessage(game, colonyPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.colonyBurned.other", colonyPlayer)
- .addName("%colony%", colony.getName())
- .addStringTemplate("%nation%", colonyNation)
- .addStringTemplate("%attackerNation%", attackerNation));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addStringTemplate("%nation%", colonyNation)
+ .<ModelMessage>addStringTemplate("%attackerNation%",
attackerNation));
colonyPlayer.csLoseLocation(colony, cs);
// Allocate some plunder.
@@ -3250,8 +3250,8 @@ outer: for (Effect effect : effects) {
int score = spec.getInteger(GameOptions.DESTROY_SETTLEMENT_SCORE);
HistoryEvent h = new HistoryEvent(game.getTurn(),
HistoryEvent.HistoryEventType.DESTROY_SETTLEMENT, this)
- .addStringTemplate("%nation%", nativeNation)
- .addName("%settlement%", settlementName);
+ .<HistoryEvent>addStringTemplate("%nation%", nativeNation)
+ .<HistoryEvent>addName("%settlement%", settlementName);
h.setScore(score);
cs.addHistory(attackerPlayer, h);
@@ -3259,22 +3259,22 @@ outer: for (Effect effect : effects) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.destroySettlement.enemy", attacker)
- .addName("%settlement%", settlementName)
- .addStringTemplate("%unit%", attacker.getLabel())
- .addStringTemplate("%nativeNation%", nativeNation)
- .addAmount("%amount%", plunder));
+ .<ModelMessage>addName("%settlement%", settlementName)
+ .<ModelMessage>addStringTemplate("%unit%", attacker.getLabel())
+ .<ModelMessage>addStringTemplate("%nativeNation%",
nativeNation)
+ .<ModelMessage>addAmount("%amount%", plunder));
if (capital) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.FOREIGN_DIPLOMACY,
"combat.destroySettlement.enemy.capital",
attacker)
- .addStringTemplate("%nation%", nativeNation));
+ .<ModelMessage>addStringTemplate("%nation%",
nativeNation));
}
if (nativePlayer.checkForDeath() == IS_DEAD) {
h = new HistoryEvent(game.getTurn(),
HistoryEvent.HistoryEventType.DESTROY_NATION, this)
- .addStringTemplate("%nation%", attackerNation)
- .addStringTemplate("%nativeNation%", nativeNation);
+ .<HistoryEvent>addStringTemplate("%nation%",
attackerNation)
+ .<HistoryEvent>addStringTemplate("%nativeNation%",
nativeNation);
h.setScore(SCORE_NATION_DESTROYED);
cs.addGlobalHistory(game, h);
}
@@ -3366,19 +3366,19 @@ outer: for (Effect effect : effects) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipEvaded.enemy", attacker)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
attackerLocation.getLocationLabelFor(attackerPlayer))
- .addStringTemplate("%unit%", attacker.getLabel())
- .addStringTemplate("%enemyNation%", defenderNation)
- .addStringTemplate("%enemyUnit%", defender.getLabel()));
+ .<ModelMessage>addStringTemplate("%unit%", attacker.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
defenderNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
defender.getLabel()));
cs.addMessage(defenderPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipEvaded.ours", defender)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
defenderLocation.getLocationLabelFor(defenderPlayer))
- .addStringTemplate("%unit%", defender.getLabel())
- .addStringTemplate("%enemyNation%", attackerNation)
- .addStringTemplate("%enemyUnit%", attacker.getLabel()));
+ .<ModelMessage>addStringTemplate("%unit%", defender.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
attacker.getLabel()));
}
/**
@@ -3398,19 +3398,19 @@ outer: for (Effect effect : effects) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipEvadedBombardment.enemy", settlement)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
settlement.getLocationLabelFor(attackerPlayer))
- .addNamed("%building%", building)
- .addStringTemplate("%enemyNation%", defenderNation)
- .addStringTemplate("%enemyUnit%", defender.getLabel()));
+ .<ModelMessage>addNamed("%building%", building)
+ .<ModelMessage>addStringTemplate("%enemyNation%",
defenderNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
defender.getLabel()));
cs.addMessage(defenderPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipEvadedBombardment.ours", defender)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
settlement.getLocationLabelFor(defenderPlayer))
- .addStringTemplate("%unit%", defender.getLabel())
- .addNamed("%building%", building)
- .addStringTemplate("%enemyNation%",
+ .<ModelMessage>addStringTemplate("%unit%", defender.getLabel())
+ .<ModelMessage>addNamed("%building%", building)
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerPlayer.getNationLabel()));
}
@@ -3463,20 +3463,20 @@ outer: for (Effect effect : effects) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.unitDemotedToUnarmed.enemy", attacker)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
settlement.getLocationLabelFor(attackerPlayer))
- .addStringTemplate("%unit%", attacker.getLabel())
- .addStringTemplate("%oldName%", defenderLabel)
- .addStringTemplate("%enemyNation%", defenderNation)
- .addStringTemplate("%enemyUnit%", defender.getLabel()));
+ .<ModelMessage>addStringTemplate("%unit%", attacker.getLabel())
+ .<ModelMessage>addStringTemplate("%oldName%", defenderLabel)
+ .<ModelMessage>addStringTemplate("%enemyNation%",
defenderNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
defender.getLabel()));
cs.addMessage(defenderPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.unitLoseAutoEquip", defender)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
settlement.getLocationLabelFor(defenderPlayer))
- .addStringTemplate("%unit%", defender.getLabel())
- .addStringTemplate("%enemyNation%", attackerNation)
- .addStringTemplate("%enemyUnit%", attacker.getLabel()));
+ .<ModelMessage>addStringTemplate("%unit%", defender.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
attacker.getLabel()));
}
/**
@@ -3515,41 +3515,41 @@ outer: for (Effect effect : effects) {
cs.addMessage(winnerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.unitDemotedToUnarmed.enemy", winner)
- .addStringTemplate("%location%", winnerLocation)
- .addStringTemplate("%unit%", winner.getLabel())
- .addStringTemplate("%oldName%", loserLabel)
- .addStringTemplate("%enemyNation%", loserNation)
- .addStringTemplate("%enemyUnit%", loser.getLabel()));
+ .<ModelMessage>addStringTemplate("%location%",
winnerLocation)
+ .<ModelMessage>addStringTemplate("%unit%",
winner.getLabel())
+ .<ModelMessage>addStringTemplate("%oldName%", loserLabel)
+ .<ModelMessage>addStringTemplate("%enemyNation%",
loserNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
loser.getLabel()));
cs.addMessage(loserPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.unitDemotedToUnarmed.ours", loser)
- .addStringTemplate("%location%", loserLocation)
- .addStringTemplate("%oldName%", loserLabel)
- .addStringTemplate("%unit%", loser.getLabel())
- .addStringTemplate("%enemyNation%", winnerNation)
- .addStringTemplate("%enemyUnit%", winner.getLabel()));
+ .<ModelMessage>addStringTemplate("%location%",
loserLocation)
+ .<ModelMessage>addStringTemplate("%oldName%", loserLabel)
+ .<ModelMessage>addStringTemplate("%unit%",
loser.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
winnerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
winner.getLabel()));
loser.setState(Unit.UnitState.ACTIVE);
} else {
key = "combat.unitDemoted.enemy." + loser.getType().getSuffix();
cs.addMessage(winnerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
key, winner)
- .addDefaultId("combat.unitDemoted.enemy")
- .addStringTemplate("%location%", winnerLocation)
- .addStringTemplate("%unit%", winner.getLabel())
- .addStringTemplate("%oldName%", loserLabel)
- .addStringTemplate("%enemyNation%", loserNation)
- .addStringTemplate("%enemyUnit%", loser.getLabel()));
+ .<ModelMessage>addDefaultId("combat.unitDemoted.enemy")
+ .<ModelMessage>addStringTemplate("%location%",
winnerLocation)
+ .<ModelMessage>addStringTemplate("%unit%",
winner.getLabel())
+ .<ModelMessage>addStringTemplate("%oldName%", loserLabel)
+ .<ModelMessage>addStringTemplate("%enemyNation%",
loserNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
loser.getLabel()));
key = "combat.unitDemoted.ours." + loser.getType().getSuffix();
cs.addMessage(loserPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
key, loser)
- .addDefaultId("combat.unitDemoted.ours")
- .addStringTemplate("%location%", loserLocation)
- .addStringTemplate("%oldName%", loserLabel)
- .addStringTemplate("%unit%", loser.getLabel())
- .addStringTemplate("%enemyNation%", winnerNation)
- .addStringTemplate("%enemyUnit%", winner.getLabel()));
+ .<ModelMessage>addDefaultId("combat.unitDemoted.ours")
+ .<ModelMessage>addStringTemplate("%location%",
loserLocation)
+ .<ModelMessage>addStringTemplate("%oldName%", loserLabel)
+ .<ModelMessage>addStringTemplate("%unit%",
loser.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
winnerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
winner.getLabel()));
}
}
@@ -3570,8 +3570,8 @@ outer: for (Effect effect : effects) {
cs.addMessage(this,
new ModelMessage(ModelMessage.MessageType.GOODS_MOVEMENT,
"combat.tradeRouteSuspended", this)
- .addName("%route%", tr.getName())
- .addStringTemplate("%stop%", loc.getLocationLabel()));
+ .<ModelMessage>addName("%route%", tr.getName())
+ .<ModelMessage>addStringTemplate("%stop%",
loc.getLocationLabel()));
cs.add(See.only(this), tr);
}
}
@@ -3606,10 +3606,10 @@ outer: for (Effect effect : effects) {
cs.addMessage(colonyPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.raid.building", colony)
- .addName("%colony%", colony.getName())
- .addNamed("%building%", building)
- .addStringTemplate("%enemyNation%", attackerNation)
- .addStringTemplate("%enemyUnit%", attacker.getLabel()));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addNamed("%building%", building)
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
attacker.getLabel()));
} else if (pillage < buildingList.size() + shipList.size()) {
Unit ship = shipList.get(pillage - buildingList.size());
if (ship.getRepairLocation() == null) {
@@ -3627,11 +3627,11 @@ outer: for (Effect effect : effects) {
cs.addMessage(colonyPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.raid.goods", colony, goods)
- .addName("%colony%", colony.getName())
- .addAmount("%amount%", goods.getAmount())
- .addNamed("%goods%", goods.getType())
- .addStringTemplate("%enemyNation%", attackerNation)
- .addStringTemplate("%enemyUnit%", attacker.getLabel()));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addAmount("%amount%", goods.getAmount())
+ .<ModelMessage>addNamed("%goods%", goods.getType())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
attacker.getLabel()));
} else {
int plunder = Math.max(1, colony.getPlunder(attacker, random) / 5);
@@ -3641,17 +3641,17 @@ outer: for (Effect effect : effects) {
cs.addMessage(colonyPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.raid.plunder", colony)
- .addAmount("%amount%", plunder)
- .addName("%colony%", colony.getName())
- .addStringTemplate("%enemyNation%", attackerNation)
- .addStringTemplate("%enemyUnit%", attacker.getLabel()));
+ .<ModelMessage>addAmount("%amount%", plunder)
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
attacker.getLabel()));
}
cs.addGlobalMessage(getGame(), colonyPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.raid.other", colonyPlayer)
- .addName("%colony%", colony.getName())
- .addStringTemplate("%colonyNation%", colonyNation)
- .addStringTemplate("%nation%", attackerNation));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addStringTemplate("%colonyNation%",
colonyNation)
+ .<ModelMessage>addStringTemplate("%nation%", attackerNation));
}
/**
@@ -3720,8 +3720,8 @@ outer: for (Effect effect : effects) {
cs.addMessage(winnerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.unitPromoted", winner)
- .addStringTemplate("%oldName%", winnerLabel)
- .addStringTemplate("%unit%", winner.getLabel()));
+ .<ModelMessage>addStringTemplate("%oldName%", winnerLabel)
+ .<ModelMessage>addStringTemplate("%unit%", winner.getLabel()));
}
/**
@@ -3747,8 +3747,8 @@ outer: for (Effect effect : effects) {
cs.addMessage(shipPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipsSunk", shipPlayer)
- .addStringTemplate("%ships%", t)
- .addAmount("%number%", units.size()));
+ .<ModelMessage>addStringTemplate("%ships%", t)
+ .<ModelMessage>addAmount("%number%", units.size()));
}
}
@@ -3770,19 +3770,19 @@ outer: for (Effect effect : effects) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipSunk.enemy", attackerUnit)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
shipLocation.getLocationLabelFor(attackerPlayer))
- .addStringTemplate("%unit%", attackerUnit.getLabel())
- .addStringTemplate("%enemyUnit%", ship.getLabel())
- .addStringTemplate("%enemyNation%", shipNation));
+ .<ModelMessage>addStringTemplate("%unit%",
attackerUnit.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
ship.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%", shipNation));
cs.addMessage(shipPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipSunk.ours", ship.getTile())
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
shipLocation.getLocationLabelFor(shipPlayer))
- .addStringTemplate("%unit%", ship.getLabel())
- .addStringTemplate("%enemyUnit%", attackerUnit.getLabel())
- .addStringTemplate("%enemyNation%", attackerNation));
+ .<ModelMessage>addStringTemplate("%unit%", ship.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
attackerUnit.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerNation));
csSinkShip(ship, attackerPlayer, cs);
}
@@ -3804,19 +3804,19 @@ outer: for (Effect effect : effects) {
cs.addMessage(attackerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipSunkByBombardment.enemy", settlement)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
settlement.getLocationLabelFor(attackerPlayer))
- .addNamed("%building%", building)
- .addStringTemplate("%enemyUnit%", ship.getLabel())
- .addStringTemplate("%enemyNation%", shipNation));
+ .<ModelMessage>addNamed("%building%", building)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
ship.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%", shipNation));
cs.addMessage(shipPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
"combat.shipSunkByBombardment", ship.getTile())
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
settlement.getLocationLabelFor(shipPlayer))
- .addStringTemplate("%unit%", ship.getLabel())
- .addNamed("%building%", building)
- .addStringTemplate("%enemyNation%",
+ .<ModelMessage>addStringTemplate("%unit%", ship.getLabel())
+ .<ModelMessage>addNamed("%building%", building)
+ .<ModelMessage>addStringTemplate("%enemyNation%",
attackerPlayer.getNationLabel()));
csSinkShip(ship, attackerPlayer, cs);
@@ -3869,27 +3869,27 @@ outer: for (Effect effect : effects) {
cs.addMessage(winnerPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
key, winner)
- .addDefaultId("combat.unitSlaughtered.enemy")
- .addStringTemplate("%location%", winnerLocation)
- .addStringTemplate("%unit%", winner.getLabel())
- .addStringTemplate("%enemyNation%", loserNation)
- .addStringTemplate("%enemyUnit%", loser.getLabel()));
+ .<ModelMessage>addDefaultId("combat.unitSlaughtered.enemy")
+ .<ModelMessage>addStringTemplate("%location%", winnerLocation)
+ .<ModelMessage>addStringTemplate("%unit%", winner.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%", loserNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
loser.getLabel()));
key = "combat.unitSlaughtered.ours." + loser.getType().getSuffix();
cs.addMessage(loserPlayer,
new ModelMessage(ModelMessage.MessageType.COMBAT_RESULT,
key, loser.getTile())
- .addDefaultId("combat.unitSlaughtered.ours")
- .addStringTemplate("%location%", loserLocation)
- .addStringTemplate("%unit%", loser.getLabel())
- .addStringTemplate("%enemyNation%", winnerNation)
- .addStringTemplate("%enemyUnit%", winner.getLabel()));
+ .<ModelMessage>addDefaultId("combat.unitSlaughtered.ours")
+ .<ModelMessage>addStringTemplate("%location%", loserLocation)
+ .<ModelMessage>addStringTemplate("%unit%", loser.getLabel())
+ .<ModelMessage>addStringTemplate("%enemyNation%", winnerNation)
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
winner.getLabel()));
if (loserPlayer.isIndian() && loserPlayer.checkForDeath() == IS_DEAD) {
StringTemplate nativeNation = loserPlayer.getNationLabel();
cs.addGlobalHistory(getGame(),
new HistoryEvent(getGame().getTurn(),
HistoryEvent.HistoryEventType.DESTROY_NATION, winnerPlayer)
- .addStringTemplate("%nation%", winnerPlayer.getNationLabel())
- .addStringTemplate("%nativeNation%", nativeNation));
+ .<HistoryEvent>addStringTemplate("%nation%",
winnerPlayer.getNationLabel())
+ .<HistoryEvent>addStringTemplate("%nativeNation%",
nativeNation));
}
// Destroy unit. Note See.only visibility used to handle the
@@ -3991,9 +3991,9 @@ outer: for (Effect effect : effects) {
cs.addMessage(this,
new ModelMessage(ModelMessage.MessageType.FOREIGN_DIPLOMACY,
messageId, this)
- .addName("%colony%", colony.getName())
- .addAmount("%amount%", amount)
- .addNamed("%goods%", goodsType));
+ .<ModelMessage>addName("%colony%", colony.getName())
+ .<ModelMessage>addAmount("%amount%", amount)
+ .<ModelMessage>addNamed("%goods%", goodsType));
cs.addAttribute(See.only(this), "flush", Boolean.TRUE.toString());
logger.info("Goods party at " + colony.getName()
+ " with: " + goods + " arrears: " + arrears);
@@ -4017,7 +4017,7 @@ outer: for (Effect effect : effects) {
cs.addMessage(this,
new ModelMessage(ModelMessage.MessageType.FOREIGN_DIPLOMACY,
"model.player.ignoredTax", this)
- .addAmount("%amount%", tax));
+ .<ModelMessage>addAmount("%amount%", tax));
}
/**
@@ -4102,7 +4102,7 @@ outer: for (Effect effect : effects) {
cs.addMessage(this,
new ModelMessage(ModelMessage.MessageType.FOREIGN_DIPLOMACY,
"model.player.mercenariesArrived", this)
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%location%",
dst.up().getLocationLabelFor(this)));
modifyGold(-price);
cs.addPartial(See.only(this), this, "gold");
@@ -4134,12 +4134,12 @@ outer: for (Effect effect : effects) {
} else {
cs.addHistory(other, new HistoryEvent(turn,
HistoryEvent.HistoryEventType.MEET_NATION, other)
- .addStringTemplate("%nation%", getNationLabel()));
+ .<HistoryEvent>addStringTemplate("%nation%",
getNationLabel()));
}
} else { // (serverPlayer.isEuropean)
cs.addHistory(this, new HistoryEvent(turn,
HistoryEvent.HistoryEventType.MEET_NATION, other)
- .addStringTemplate("%nation%", other.getNationLabel()));
+ .<HistoryEvent>addStringTemplate("%nation%",
other.getNationLabel()));
}
logger.finest("First contact between " + this.getId()
@@ -4393,8 +4393,8 @@ outer: for (Effect effect : effects) {
: "model.player.soLDecrease";
cs.addMessage(this,
new ModelMessage(MessageType.SONS_OF_LIBERTY, key, this)
- .addAmount("%oldSoL%", oldSoL)
- .addAmount("%newSoL%", newSoL));
+ .<ModelMessage>addAmount("%oldSoL%", oldSoL)
+ .<ModelMessage>addAmount("%newSoL%", newSoL));
}
oldSoL = newSoL; // Remember SoL for check changes at next turn.
}
@@ -4500,8 +4500,8 @@ outer: for (Effect effect : effects) {
cs.addMessage(sp,
new ModelMessage(MessageType.FOREIGN_DIPLOMACY,
sta.getOtherStanceChangeKey(), this)
- .addStringTemplate("%attacker%", getNationLabel())
- .addStringTemplate("%defender%",
s.getNationLabel()));
+ .<ModelMessage>addStringTemplate("%attacker%",
getNationLabel())
+ .<ModelMessage>addStringTemplate("%defender%",
s.getNationLabel()));
}
}
}
diff --git a/src/net/sf/freecol/server/model/ServerUnit.java
b/src/net/sf/freecol/server/model/ServerUnit.java
index 7a56b218120..b9608ee579d 100644
--- a/src/net/sf/freecol/server/model/ServerUnit.java
+++ b/src/net/sf/freecol/server/model/ServerUnit.java
@@ -284,8 +284,8 @@ public class ServerUnit extends Unit implements
ServerModelObject {
cs.addMessage(owner,
new ModelMessage(ModelMessage.MessageType.WARNING,
messageId, this)
- .addStringTemplate("%unit%", getLabel())
- .addStringTemplate("%location%", locName));
+ .<ModelMessage>addStringTemplate("%unit%", getLabel())
+ .<ModelMessage>addStringTemplate("%location%", locName));
}
// Cancel other co-located improvements of the same type
@@ -345,8 +345,8 @@ public class ServerUnit extends Unit implements
ServerModelObject {
new ModelMessage(ModelMessage.MessageType.UNIT_REPAIRED,
"model.unit.unitRepaired",
this, (FreeColGameObject)loc)
- .addStringTemplate("%unit%", getLabel())
- .addStringTemplate("%repairLocation%",
+ .<ModelMessage>addStringTemplate("%unit%", getLabel())
+ .<ModelMessage>addStringTemplate("%repairLocation%",
loc.getLocationLabelFor(owner)));
setState(UnitState.ACTIVE);
}
@@ -425,7 +425,7 @@ public class ServerUnit extends Unit implements
ServerModelObject {
new ModelMessage(ModelMessage.MessageType.LOST_CITY_RUMOUR,
RumourType.BURIAL_GROUND.getDescriptionKey(),
serverPlayer, this)
- .addStringTemplate("%nation%", indianPlayer.getNationLabel()));
+ .<ModelMessage>addStringTemplate("%nation%",
indianPlayer.getNationLabel()));
}
/**
@@ -534,8 +534,8 @@ public class ServerUnit extends Unit implements
ServerModelObject {
cs.addMessage(serverPlayer,
new ModelMessage(ModelMessage.MessageType.LOST_CITY_RUMOUR,
key, serverPlayer, this)
- .addStringTemplate("%unit%", oldName)
- .addNamed("%type%", getType()));
+ .<ModelMessage>addStringTemplate("%unit%", oldName)
+ .<ModelMessage>addNamed("%type%", getType()));
break;
case TRIBAL_CHIEF:
int chiefAmount = randomInt(logger, "Chief base amount",
@@ -547,7 +547,7 @@ public class ServerUnit extends Unit implements
ServerModelObject {
cs.addMessage(serverPlayer,
new ModelMessage(ModelMessage.MessageType.LOST_CITY_RUMOUR,
key, serverPlayer, this)
- .addAmount("%money%", chiefAmount));
+ .<ModelMessage>addAmount("%money%", chiefAmount));
serverPlayer.invalidateCanSeeTiles();//+vis(serverPlayer)
break;
case COLONIST:
@@ -574,14 +574,14 @@ public class ServerUnit extends Unit implements
ServerModelObject {
cs.addMessage(serverPlayer,
new ModelMessage(ModelMessage.MessageType.LOST_CITY_RUMOUR,
key, serverPlayer, newUnit)
- .addName("%city%", cityName)
- .addAmount("%money%", treasureAmount));
+ .<ModelMessage>addName("%city%", cityName)
+ .<ModelMessage>addAmount("%money%", treasureAmount));
cs.addGlobalHistory(game,
new HistoryEvent(game.getTurn(),
HistoryEvent.HistoryEventType.CITY_OF_GOLD,
serverPlayer)
- .addStringTemplate("%nation%",
serverPlayer.getNationLabel())
- .addName("%city%", cityName)
- .addAmount("%treasure%", treasureAmount));
+ .<HistoryEvent>addStringTemplate("%nation%",
serverPlayer.getNationLabel())
+ .<HistoryEvent>addName("%city%", cityName)
+ .<HistoryEvent>addAmount("%treasure%", treasureAmount));
break;
}
// Fall through, found all the cities of gold.
@@ -604,7 +604,7 @@ public class ServerUnit extends Unit implements
ServerModelObject {
new ModelMessage(ModelMessage.MessageType.LOST_CITY_RUMOUR,
key, serverPlayer,
((newUnit != null) ? newUnit : this))
- .addAmount("%money%", ruinsAmount));
+ .<ModelMessage>addAmount("%money%", ruinsAmount));
break;
case FOUNTAIN_OF_YOUTH:
ServerEurope europe = (ServerEurope)serverPlayer.getEurope();
@@ -833,8 +833,8 @@ public class ServerUnit extends Unit implements
ServerModelObject {
new
ModelMessage(ModelMessage.MessageType.FOREIGN_DIPLOMACY,
"model.unit.nativeSettlementContact",
this, is)
- .addStringTemplate("%nation%", nation)
- .addName("%settlement%", is.getName()));
+ .<ModelMessage>addStringTemplate("%nation%",
nation)
+ .<ModelMessage>addName("%settlement%",
is.getName()));
logger.finest("First contact between "
+ contactPlayer.getId()
+ " and " + is + " at " + newTile);
@@ -867,11 +867,11 @@ public class ServerUnit extends Unit implements
ServerModelObject {
cs.addMessage(serverPlayer,
new ModelMessage(ModelMessage.MessageType.FOREIGN_DIPLOMACY,
"model.unit.slowed", this, slowedBy)
- .addStringTemplate("%unit%",
+ .<ModelMessage>addStringTemplate("%unit%",
getLabel(UnitLabelType.NATIONAL))
- .addStringTemplate("%enemyUnit%",
+ .<ModelMessage>addStringTemplate("%enemyUnit%",
slowedBy.getLabel(UnitLabelType.PLAIN))
- .addStringTemplate("%enemyNation%", enemy));
+ .<ModelMessage>addStringTemplate("%enemyNation%", enemy));
}
// Check for region discovery
@@ -913,8 +913,8 @@ public class ServerUnit extends Unit implements
ServerModelObject {
cs.addMessage(owner,
new ModelMessage(ModelMessage.MessageType.UNIT_LOST,
"model.unit.attrition", this)
- .addStringTemplate("%unit%", getLabel())
- .addStringTemplate("%location%",
+ .<ModelMessage>addStringTemplate("%unit%", getLabel())
+ .<ModelMessage>addStringTemplate("%location%",
loc.getLocationLabelFor(owner)));
cs.add(See.perhaps(), (Tile)loc);
cs.addRemove(See.perhaps().always(owner), loc,
@@ -947,9 +947,9 @@ public class ServerUnit extends Unit implements
ServerModelObject {
cs.addMessage(owner,
new ModelMessage(ModelMessage.MessageType.UNIT_IMPROVED,
"model.unit.experience", getColony(),
this)
- .addStringTemplate("%oldName%", oldName)
- .addStringTemplate("%unit%", getLabel())
- .addName("%colony%", getColony().getName()));
+ .<ModelMessage>addStringTemplate("%oldName%", oldName)
+ .<ModelMessage>addStringTemplate("%unit%", getLabel())
+ .<ModelMessage>addName("%colony%",
getColony().getName()));
lb.add(" experience upgrade to ", getType());
unitDirty = true;
}
@@ -1022,7 +1022,7 @@ public class ServerUnit extends Unit implements
ServerModelObject {
new ModelMessage(ModelMessage.MessageType.DEFAULT,
"model.unit.arriveInEurope",
europe, this)
- .addNamed("%europe%", europe));
+ .<ModelMessage>addNamed("%europe%", europe));
}
setState(UnitState.ACTIVE);
setLocation(europe);//-vis: safe/Europe
--
2.11.0.rc0.7.gbe5a750
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