From: "Enrico Weigelt, metux IT consult" <[email protected]>
The getAllTiles() is now only used in the map generator, where we finally
wanna have a List anyways, so using Stream is just unnecessary overhead.
---
src/net/sf/freecol/common/model/Map.java | 15 +++++++++------
.../sf/freecol/server/generator/SimpleMapGenerator.java | 2 +-
test/src/net/sf/freecol/common/model/MapTest.java | 2 +-
3 files changed, 11 insertions(+), 8 deletions(-)
diff --git a/src/net/sf/freecol/common/model/Map.java
b/src/net/sf/freecol/common/model/Map.java
index 715ffbdf195..e402e703323 100644
--- a/src/net/sf/freecol/common/model/Map.java
+++ b/src/net/sf/freecol/common/model/Map.java
@@ -35,7 +35,6 @@ import java.util.function.Consumer;
import java.util.function.Predicate;
import java.util.logging.Level;
import java.util.logging.Logger;
-import java.util.stream.Stream;
import javax.swing.ImageIcon;
import javax.xml.stream.XMLStreamException;
@@ -1949,13 +1948,17 @@ public class Map extends FreeColGameObject implements
Location {
}
/**
- * Get a stream of all the tiles in the map using an underlying
- * WholeMapIterator.
+ * Get a list of all the tiles in the map
*
- * @return A {@code Stream} of all tiles of the map.
+ * @return A {@code List} of all tiles of the map.
*/
- public Stream<Tile> getAllTiles() {
- return toStream(new WholeMapIterator());
+ public List<Tile> getAllTiles() {
+ List<Tile> result = new ArrayList<>();
+ for (Tile[] tl : tiles)
+ for (Tile t : tl)
+ if (t != null)
+ result.add(t);
+ return result;
}
/**
diff --git a/src/net/sf/freecol/server/generator/SimpleMapGenerator.java
b/src/net/sf/freecol/server/generator/SimpleMapGenerator.java
index b287cc9b705..bae22187a34 100644
--- a/src/net/sf/freecol/server/generator/SimpleMapGenerator.java
+++ b/src/net/sf/freecol/server/generator/SimpleMapGenerator.java
@@ -400,7 +400,7 @@ public class SimpleMapGenerator implements MapGenerator {
// order picking out as many as possible suitable tiles for
// native settlements such that can be guaranteed at least one
// layer of surrounding tiles to own.
- List<Tile> allTiles = toList(map.getAllTiles());
+ List<Tile> allTiles = map.getAllTiles();
randomShuffle(logger, "All tile shuffle", allTiles, random);
final int minDistance
= spec.getRangeOption(GameOptions.SETTLEMENT_NUMBER).getValue();
diff --git a/test/src/net/sf/freecol/common/model/MapTest.java
b/test/src/net/sf/freecol/common/model/MapTest.java
index 443ce092733..c0040d13079 100644
--- a/test/src/net/sf/freecol/common/model/MapTest.java
+++ b/test/src/net/sf/freecol/common/model/MapTest.java
@@ -189,7 +189,7 @@ public class MapTest extends FreeColTestCase {
}
int i = 0;
- for (Tile t : toList(map.getAllTiles())) {
+ for (Tile t : map.getAllTiles()) {
i++;
assertTrue(allTiles.remove(t));
}
--
2.11.0.rc0.7.gbe5a750
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