Hi, I can't say much about traderoutes, as I somehow tend to micromanage that myself if I'm playing FreeCol, which is kinda weird as I was extensively using traderoutes in Patrician 2/3. Anyway, I just loaded an old savegame from an old BR (I'm sure you kept it as 3a6413be_Espanyol_1774_1_PrimaveraSendToSF.fsg was the largest game I ever saw). It contains very many traderoutes and I tried to end the turn. It started processing these and moved some wagons around, but then stopped and I had to hit enter and accept the end-turn-dialog again and again and ... Could that be a regression from these changes?
NB, I guess you are working on many of your own changes you delayed until the release, but did you have a look at the commandline and AI changes on my fork meanwhile? I based my other changes on the aicleanup branch, but they are not pushed yet and only like 30% done. Greetings, wintertime > Gesendet: Dienstag, 27. Oktober 2015 um 10:23 Uhr > Von: "Michael T. Pope" <[email protected]> > > A while back I mentioned that I was working on improvements to trade > routes. This work has just been committed. All new functionality is > gated by the new "Enhanced Trade Routes" option which is marked as > experimental. Nevertheless, it is reasonably well tested in a quite > complex game and has held up well so far, so I have taken the opportunity > to commit it now at this early point in the release cycle. Of course, I > have probably forgotten something, so beware of trade route strangeness. > > The new functionality has two parts. The first part attempts to maximize > the amount of goods transferred and prevent warehouse overflows, by taking > account of the production at the point of delivery and the expected time > to make the delivery. The second part adds an Import Level setting to > the WarehouseDialog, such that trade route units will never unload more > than this amount --- I set this to "40 tools" in the late game, where you > want to make sure a bunch of colonies get regularly supplied with what > they need to keep building artillery. > > Cheers, > Mike Pope ------------------------------------------------------------------------------ _______________________________________________ Freecol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freecol-developers
