> Gesendet: Samstag, 29. August 2015 um 15:54 Uhr > Von: "William Astle" <[email protected]> > An: [email protected] > Betreff: Re: [Freecol-developers] Skipping the turn should mean skipping the > turn... > > There is one thing that seems less than ideal, but I'm not sure that the > current behaviour is necessarily wrong. When a unit does not have > sufficient movement points to enter a tile, it switches to the skip > state but remains active. I'm not sure what the best solution for that > is. It may be that the current behaviour is the right thing. I wonder if > it shouldn't move on to the next available unit in that case.
That will fix itself as soon as PF#30 is implemented: https://sourceforge.net/p/freecol/pending-features-for-freecol/30/ ------------------------------------------------------------------------------ _______________________________________________ Freecol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freecol-developers
