Feedback? It might be possible to split the patch up a bit into smaller
incremental patches.

There are also two other unrelated commits in that repository you might
want:

* Only show the confirm quit dialogue if you are in-game. Otherwise just
quit unconditionally, as there is nothing important to save.
https://github.com/Thue/FreeCol/commit/ac53a80e2a28aff272976e56dda3ab9b99a5e4f3

* Don't refocus the map towards a map edge if we are already on the map
edge:
https://github.com/Thue/FreeCol/commit/4454e5e6960487242cb2e5a8236eb6de9ab06c30
(it
might be possible to implement this in a more elegant way, but this way is
simple and works well enough)

Regards, Thue


2014/1/6 Thue Janus Kristensen <[email protected]>

> I had some annoyances with my dual monitor setup. And made a patch to fix
> them:
>
> -Freecol now prefers to start on the monitor where the mouse cursor is,
> instead of always on the primary screen.
> -Don't always reserve 32 pixels for insets when fullscreening, a secondary
> monitor can have zero inserts.
> -Explicitly maximize window if in windowed mode, since that removes the
> window borders on my KDE setup.
> -When switching from windowed to fullscreen, go fullscreen on the window's
> current screen, not on the primary screen.
>
> Patch:
> https://github.com/Thue/FreeCol/commit/53b5cfdf2ac6ea9f19a54aba15e62b3b1b598eab
>
> For some reason java says that neither of my screens is fullscreen-capable
> in the initial setup, both before and after my patch. Must be a java bug. I
> can fullscreen after the game has started.
>
> Regards, Thue
>
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