In git.eb4564c have got rid of another FreeColDialog, the one that displays a group of ModelMessages. The replacement uses the (surprisingly rarely used) InformationPanel, to which I have added optional buttons to display the source of the message (recovering functionality lost when dropping the dialog). This is rather preliminary, and could well be generalized --- I intend to revisit it after a bit of play testing. As usual though, I have just brutally tacked on another graphic element with minimal thought to the layout, so InformationPanel could do with review from the MigLayout expert.
Meanwhile in testing today I can confirm that unit labelling out of TilePopup is improved (Artillery, Wagon Train, Treasure Train, ships, Free Colonist, Soldier (Free Colonist), Pioneer (Free Colonist), Master Carpenter, Hardy Pioneer are all ok now), but I am still seeing plural Jesuit Missionaries, Veteran Soldiers and Seasoned Scouts. The EndTurnDialog is also borked --- is it time to replace Unit.getFullLabel with Messages.getLabel? Speaking of EndTurnDialog, IMHO the default width is a bit narrow given that locations like "High seas east of Nieuw Amsterdam" are quite common. However my first two guesses of what to change here proved to be wrong. Cheers, Mike Pope
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