In git.eb4564c have got rid of another FreeColDialog, the one that
displays a group of ModelMessages.  The replacement uses the
(surprisingly rarely used) InformationPanel, to which I have added
optional buttons to display the source of the message (recovering
functionality lost when dropping the dialog).  This is rather
preliminary, and could well be generalized --- I intend to revisit it
after a bit of play testing.  As usual though, I have just brutally
tacked on another graphic element with minimal thought to the layout,
so InformationPanel could do with review from the MigLayout expert.

Meanwhile in testing today I can confirm that unit labelling out of
TilePopup is improved (Artillery, Wagon Train, Treasure Train, ships,
Free Colonist, Soldier (Free Colonist), Pioneer (Free Colonist),
Master Carpenter, Hardy Pioneer are all ok now), but I am still seeing
plural Jesuit Missionaries, Veteran Soldiers and Seasoned Scouts.
The EndTurnDialog is also borked --- is it time to replace
Unit.getFullLabel with Messages.getLabel?

Speaking of EndTurnDialog, IMHO the default width is a bit narrow given
that locations like "High seas east of Nieuw Amsterdam" are quite
common.  However my first two guesses of what to change here proved to
be wrong.

Cheers,
Mike Pope

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