There have been several complaints about the ability to open some panels 
or dialogs several times. In some cases, it makes sense, I think. In 
others, not so much. In the distant past, FreeCol had only a single 
instance of most panels, all of which were created when the game 
started, as far as I remember. We abandoned this approach in order to 
gain the ability to switch languages in-game, if I recall correctly. 
This, however, could also be handled by mandating some method to 
recalculate all localized strings. Should we return to the singleton 
panel design, or should we keep track of open panels and prevent opening 
several instances at any one time?

Regards

Michael


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