This is my opinion the static branches should be merged back into master in
case someone wants or needs to modify them. Where will any modified
graphics end up? Also any old branches that are no longer used or were used
for development and no longer needed i would recommend dropping, that way
branches are made for subsequent releases, and those then will become
stable branches and bug fixing branches.


On Sat, Jan 19, 2013 at 12:28 PM, Michael T. Pope <[email protected]>wrote:

> On Sat, 19 Jan 2013 10:58:51 AM Michael Vehrs wrote:
> > The graphics tree contains the master images from which most of our unit
> > images (and some others) are derived. This is mostly inactive. I only
> > use the tree to save scripts that produce or convert graphics. The stuff
> > in the graphics tree, and likely the other trees is very static, and
> > contains little that is directly distributed to our players. If we
> > placed it in the trunk, it would have been copied into every branch (I
> > think git handles this differently).
>
> +
>
> >[other svn trees]
> > As long as the other parts remain accessible in some way, we do not need
> > to move them to git. They are pretty much static anyway, and do not
> > benefit from version control.
>
> OK.  Lets leave them in svn then.  We can rename that to something like
> "Svn-
> Archive", and then "Git" can become "Code".
>
> > The unfortunately named 0.11.x branch was indeed created for my work on
> > the specification. Since all changes were merged back into trunk, the
> > branch is only of historical interest. I have no objection to dropping
> > it.
>
> OK.  It will be there in the history.
>
> > I have no idea what the unlabeled and vendor branches are for, either.
>
> One or both might be an artefact of the initial cvs2svn import.
>
> Cheers,
> Mike Pope
>
>
>
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Jonathan Aquilina
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