On 06.01.2013 13:40, Michael T. Pope wrote:
> Something has broken badly in movement cost handling for roads and possibly
> rivers, and it seems to be related to the "style" changes.  BR#3599498
> references a saved game that shows the problem nicely if you try to send the
> wagon mentioned to New Rotterdam --- the path it takes is highly suboptimal
> and seems to often ignore the roads.  I have traced the failure to get the
> expected benefit from a road down to TileImprovement.getMoveCost --- the road
> tile improvement at 39,116 for example has a style of 0000 despite being
> nearly surrounded by other tiles with road improvements, thus the
> style.isConnectedTo() test fails.
>
> Out of time now.  Looks like another delay for 0.10.7:-(.
>
> Cheers,
> Mike Pope
>    

Drat! I'll have a look at this, but my time is also limited.

By the way, I have reverted the new river images as unsuitable for a 
release, but I have added alpha-blended unexplored territory. If they 
should prove satisfactory, I could probably create alpha-blended images 
for all other terrain types, too. Now that I have figured out how to do 
it, that should be an afternoon project.


Regards

Michael



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