On Tue, 1 Jan 2013 02:24:51 PM Russell Steinthal wrote: > First, let me thank all the developers for a great game - on a whim, I just > pulled down the source (rev. 10401) and played for the first time in almost > a year, and I have to say that the improvement since I last tried FreeCol > was amazing. For the first time in my recollection, I was able to play the > whole game without a server reconnect (at least a visible one) or bugs that > affected game play in a noticeable way.
Very pleased to hear that, although I think you might have been a little unlucky in the past:-). > Attached is a patch to address the first of them, namely that fortresses do > not seem to require a minimum population of 8, as I recall was the case in > the original game and is actually the documented behavior in the FreeCol > user guide. Good catch, this is a surprising omission. Patch applied. > Thanks again for the fun game, and hopefully I'll have a few more minor > fixes over the coming days. (Which means that if you'd prefer I just post > the patches directly to the SF tracker, just let me know.) Posting here is probably more direct if the patch has some issue to discuss. Since you have looked at a building bug, can I suggest you look at BR#2871069? It is really unclear what the Arsenal did in Col1. Some related recent discussion occurred in the "Bug Roundup" thread, for which google found: http://www.mail-archive.com/[email protected]/msg00244.html Cheers, Mike Pope
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