On Sat, 6 Oct 2012 11:25:30 AM Michael Vehrs wrote:
> I suggest five levels of cheating, changing the code to
> 
>     if (random(number_of_levels) < cheat_level) cheat!
> 
> In the long run, I envisage an AI so brilliant that it doesn't really
> cheat at all. However, the player should be able to select a subsidy to
> be paid to the AI each turn, in order to make the game harder if desired.

Agreed.  Cheat options will arrive subsequent to the main TransportMission 
commit.

Cheers,
Mike Pope

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