On Sat, 6 Oct 2012 11:25:30 AM Michael Vehrs wrote: > I suggest five levels of cheating, changing the code to > > if (random(number_of_levels) < cheat_level) cheat! > > In the long run, I envisage an AI so brilliant that it doesn't really > cheat at all. However, the player should be able to select a subsidy to > be paid to the AI each turn, in order to make the game harder if desired.
Agreed. Cheat options will arrive subsequent to the main TransportMission commit. Cheers, Mike Pope
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