On Thu, Nov 30, 2006 at 11:36:10AM -0800, Tim Clewlow wrote: > > --- Robert Noland <[EMAIL PROTECTED]> wrote: > > > From: Robert Noland <[EMAIL PROTECTED]> > > To: [email protected] > > Date: Thu, 30 Nov 2006 13:06:40 -0500 > > Subject: Something is really not right with azureus 2.5 / diablo-jdk 1.5 > > > > > > > Hello, > > > > > > I have azureus-2.5.0.0 which requires diablo-jdk-1.5.0.07.01_1 to build > > (among > > > other things). It builds and runs fine, however, azureus limps along for > > about > > > 10 minutes with very low download and upload speeds, then it seems to > > > grind > > to > > > a halt, the d/l and u/l basically stop. There are no errors to report > > because > > > the application keeps going, but the problem is it stops actually d/l or > > u/l > > > anything (sometimes you might get short bursts of extremely slow speeds, > > but it > > > is mostly 0 B/s). > > > > > > I suspect that diablo-jdk that is at fault, but in truth this is just a > > hunch. > > > > This is a problem with azureus, not the jdk. The same issue exists with > > sun jdk15. I am attempting to look at the code, but someone with more > > java foo than I would probably be much more productive. It appears to > > be an issue with socket handling... > > > > robert. > > > > FYI - I discovered the internet connection was constantly at 100% u/l due to a > number of people on the LAN doing p2p, so I shaped the external link to only > allow 80% of the real uplink capacity (which creates a 20% buffer to attempt > to > mininize collisions on the uplink) and azureus suddenly came back to life. > Note > that azureus on the windows box was happy before I shaped the link, but the > BSD > version was not. This makes me think the BSD version of azureus gets into > trouble when outgoing packets get lost due to packet collision. > > Tim.
Does this thing use nio ?
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