On 2/16/2013 5:20 AM, Phileas Fogg wrote:
Hi,

i have a question about how the scrolling in a framebuffer syscons works.
I'm trying to speed up the syscons on the PS3 console which is a simple framebuffer syscons. It uses the renderer _gfbrndrsw_ (see dev/syscons/scgfbrndr.c) to draw into the framebuffer of the PS3 console. The _gfb_draw_ function implements a simple scrolling that moves data from bottom to top with _vidd_copy_. And that's where i have a problem because _vidd_copy_ calls the function _ps3fb_copy_ (see powerpc/ps3/ps3_syscons.c). But the function _ps3fb_copy_ is NOT implemented yet. So, the question is how does the scrolling work then ? I took a look at other syscons implementation based on a framebuffer, and almost all of them do NOT implement _vidd_copy_
function, e.g. XBOX syscons.

I think driver re-renders whole screen character by character. That's why no copy operation is invoked.
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