Dear all,
 
looks like there is another bug based on the before mentioned problem:
 
FOPGVTGlyphVector:
 
   private void buildBoundingBoxes() {
        boundingBoxes = new Rectangle2D[glyphs.length];
        for (int i = 0; i < glyphs.length; i++) {
            Rectangle bbox = fontMetrics.getBoundingBox(glyphs[i], fontSize);
            boundingBoxes[i] = new Rectangle2D.Float(bbox.x / 1000000f, 
-(bbox.y + bbox.height) / 1000000f,
                    bbox.width / 1000000f, bbox.height / 1000000f);
        }
    }
 
 
Here the result of the patched getBoundingBox seems to be used without a null 
pointer check. Please keep attention on getBoundingBox which explizitly returns 
null !!!!
Looks like it would help to have complete javadocs which describe the possible 
return values to avoid such mistakes.
 
Greetings
 
  Kai Hofmann
 
-- 
Kai Hofmann           EMail: [email protected]
Bremen/Germany        
 
 

Gesendet: Dienstag, 01. Juli 2014 um 10:52 Uhr
Von: "Kai Hofmann" <[email protected]>
An: [email protected]
Betreff: SingleByteFont Patch
Dear all,
 
I found a small bug in SingleByteFont - please see attached patch - in 
getBoundingBox:

if (idx >= 0 && idx < boundingBoxes.length)

might result in a null pointer exception, when getBoundingBox is called before 
setBoudning box.
So repleace with:

if (boundingBoxes != null && idx >= 0 && idx < boundingBoxes.length)


Greetings

Kai Hofmann

 
-- 
Kai Hofmann           EMail: [email protected]
Bremen/Germany        
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