>These are the set of commands i feed into fluidsynth to startup

Again as I already said all the xxxxbasicchannels commands are COMPLETELY 
UNUSEFUL !

 

>The notes on the channels have differing levels, alternating between loud and 
>soft.

Are you sure that each channels are set to the same instrument ?. If not, 
verify this using 'channels -v' command.

What are the velocity value of the notes received by the channels ?. 

 

>So i'm not sure why fluidsynth has differernt audio levels.

1)Retry without feeding any command on startup (no xxxxbasicchannels commands, 
no select command, remove any MIDI input)

2)Try only noteon commands only on 2 different channels(i.e 0 and 1).

jjc.

> Message du 25/04/21 13:34
> De : "Muziker Mammoth" 
> A : fluid-dev@nongnu.org
> Copie à : 
> Objet : Re: [fluid-dev] fluid-dev Digest, Vol 213, Issue 5
> 
>

These are the set of commands i feed into fluidsynth to startup

>
resetbasicchannels
> load /usr/share/sounds/sf2/FluidR3_GM.sf2
setbasicchannels 0 0 1
> setbasicchannels 1 0 1
...
setbasicchannels 14 0 1
> setbasicchannels 15 0 1
>
select 0 1 0 0
> select 1 1 0 0
...
select 14 1 0 0
> select 15 1 0 0
pitch_bend_range 0 255
> pitch_bend_range 1 255
...
pitch_bend_range 15 255
>

>

>
> If you use a noteon command on channel 0 and channel 1 using the same 
> velocity value you should hear that the note on both channels have the same 
> level.
The notes on the channels have differing levels, alternating between loud and 
soft.

>
> It also plays two notes even though only one gets sent.
>
I cannot get it to do this again. so ignore this bit.

>
> At fluidsynth initialization, the default value for pitch bend sensitivity is 
> +/- 2 semitones.
when i resetbasicchannels, it probably altered the default pitch bend 
sensitivity. But now i've set it explicitly with the pitch_bend_range 255, and 
works fine.
>

>
So i'm not sure why fluidsynth has differernt audio levels, maybe it's the midi 
modes, but i've tried them and it still functions the same way.

>
mmmoth
>


>

On Sun, Apr 25, 2021 at 12:00 AM  wrote:
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>    1. Re: [ fluid-dev ] How to set up mpe like behaviour?
>       (Ceresa Jean-Jacques)
> 
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> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Fri, 23 Apr 2021 21:26:11 +0200 (CEST)
> From: Ceresa Jean-Jacques 
> To: FluidSynthmailinglist 
> Subject: Re: [fluid-dev] [ fluid-dev ] How to set up mpe like
>         behaviour?
> Message-ID: <1387205342.5075.1619205971398.JavaMail.www@wwinf1d15>
> Content-Type: text/plain; charset="utf-8"
> 
> >when fluidsynth receives midi notes on even channels, the audio is louder 
> >than on odd channels
> 
> No. After starting fluidsynth console application, and assuming the same 
> instrument (i.e a piano) is set on channel 0 and channel 1. If you use a 
> noteon command on channel 0 and channel 1 using the same velocity value you 
> should hear that the note on both channels have the same level.
> 
>  
> 
> >It also plays two notes even though only one gets sent.
> 
> No. After execution of only one noteon command on channel 0, you should hear 
> that only one note is played on this channel 0.
> 
>  
> 
> >I felt if the channel was in monophonic mode with omni off or some other 
> >combination, that might help.
> 
> No. You need only to set a channel in monophonic only because you want this 
> channel behave like a monophonic instrument. On fluidsynth initialization the 
> default mode for all MIDI channels is polyphonic mode.
> 
>  
> 
> >As an addendum, the reason it seemed like pitch bend was being ignored, was 
> >the pitch_bend_range wasn't set.
> 
> At fluidsynth initialization, the default value for pitch bend sensitivity is 
> +/- 2 semitones. It is likely that for any 'mpe like implementation' one 
> should need custom pitch bend sensitivity value for each relevant MIDI 
> channels.
> 
> jjc
> 
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