Hello all, I am new to the FluidSynth API, perhaps I just overlooked the option, but…
Is there a method to pause the sequencer? Use-case scenario: I want to feed the sequencer Mozart’s Clarinet Concerto to render to file. I don’t know how long it will take to queue up all the events. Can I pause the sequencer, send all the required messages, and then restart it so there won’t be a “buffer underrun” where the sequencer overtakes the main application. Or is there another mechanism to prevent this? Regards, Jeroen Neve
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