Hello all,

I am new to the FluidSynth API, perhaps I just overlooked the option, but…

Is there a method to pause the sequencer?

Use-case scenario:
I want to feed the sequencer Mozart’s Clarinet Concerto to render to file.
I don’t know how long it will take to queue up all the events.

Can I pause the sequencer, send all the required messages, and then restart it 
so there won’t be a “buffer underrun” where the sequencer overtakes the main 
application.
Or is there another mechanism to prevent this?

Regards,
Jeroen Neve

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