Dear Jean-Jacques,
 
Thank you for your tips.
 
I just discovered the settings (-o) and its pretty impressive!
 
My issue is actually fixed: the default audio.period-size parameter (64) was 
too low. 128 was still to low, 256 gave a perfect sound! The whole synthesizer 
sounds very reactive, no latency to my ears.
 
Just for my own satisfaction, I could not find who is the default 
audio.alsa.device. The help output tells me that it is "default". Aplay lists 
what follows:
 
odrodroid@odroid:~$ aplay -L
null
    Discard all samples (playback) or generate zero samples (capture)
pulse
    PulseAudio Sound Server
sysdefault:CARD=ODROIDHDMI
    ODROID-HDMI, 
    Default Audio Device
dmix:CARD=ODROIDHDMI,DEV=0
    ODROID-HDMI, 
    Direct sample mixing device
dsnoop:CARD=ODROIDHDMI,DEV=0
    ODROID-HDMI, 
    Direct sample snooping device
hw:CARD=ODROIDHDMI,DEV=0
    ODROID-HDMI, 
    Direct hardware device without any conversions
plughw:CARD=ODROIDHDMI,DEV=0
    ODROID-HDMI, 
    Hardware device with all software conversions
sysdefault:CARD=ODROIDDAC
    ODROID-DAC, 
    Default Audio Device
dmix:CARD=ODROIDDAC,DEV=0
    ODROID-DAC, 
    Direct sample mixing device
dsnoop:CARD=ODROIDDAC,DEV=0
    ODROID-DAC, 
    Direct sample snooping device
hw:CARD=ODROIDDAC,DEV=0
    ODROID-DAC, 
    Direct hardware device without any conversions
plughw:CARD=ODROIDDAC,DEV=0
    ODROID-DAC, 
    Hardware device with all software conversions
sysdefault:CARD=Micro
    Default Audio Device
 
But "-a alsa -o audio.alsa.device=plughw:0" or "hw:0" do not give any kind of 
sound (perfect mute). dmix/dsnoop fail to open.
 
Again, thank you all for taking care of this.
HLB
 
 
> Message du 19/11/19 19:17
> De : "Ceresa Jean-Jacques" 
> A : "EtienneBesançon" , "FluidSynthmailinglist" 
> Copie à : 
> Objet : Re: [fluid-dev] Distorted Sound with FluidSynth + Alsa on a SBC
> 
>
> Hi Etienne,
> > odroid@odroid:~$ fluidsynth -C0 -R0 -r 44100 -c2 -v -d -a alsa -m alsa_seq 
> > /home/odroid/Documents/bandoneon_v2.sf2
> Here some tips. Those result on experimention using Raspberry device.
> 1) Avoiding lost of precious cpu cycles:
> 1.1) Setting reverb and chorus off: Use -C0 -R0.
> 1.1) Never use -v and -d option permanently. Both consume a lot of precious 
> cpu cycles.
> 2) Allowing fluidsynth sufficient time to compute things:
> 2.1) Prefer low sample rate: 44100Hz (avoid 96000Hz):
> 2.2)Avoid -c2 option and prefer -o audio.periods=xx , also use  -o 
> audio.period-size=yy to choose the size of each buffer.
> First use Alsa driver before trying using Alsa hardware device layer.
> Play one note using "noteon" command before trying playing note from your 
> MIDI controller.
> The first thing to do is choosing high value for xx and yy.Then when a one 
> note sounds fine you could try to diminish xx, yy to
> get lower latency as possible.
>  
> Have you solved your issue ?
> What settings did you use when you got a distorded sound ?
> jjc.
>  
> Message du 15/11/19 18:57
> De : "Etienne Besançon" 
> A : fluid-dev@nongnu.org
> Copie à : 
> Objet : Re: [fluid-dev] Distorted Sound with FluidSynth + Alsa on a SBC
> 
>
> > Thanks for reactivity,
> >  
> > Pulse audio is now uninstalled.
> >  
> > I was able to get sound from Alsa:
> >  
> > odroid@odroid:~$ aplay -l
> > **** List of PLAYBACK Hardware Devices ****
> > card 0: ODROIDHDMI [ODROID-HDMI], device 0: SPDIF PCM dit-hifi-0 []
> >   Subdevices: 1/1
> >   Subdevice #0: subdevice #0
> > card 1: ODROIDDAC [ODROID-DAC], device 0: PCM5102 HiFi pcm5102-0 []
> >   Subdevices: 1/1
> >   Subdevice #0: subdevice #0
> >  
> > odroid@odroid:~$ aplay -D hw:CARD=ODROIDDAC,DEV=0 Desktop/foo.wav 
> > Playing WAVE 'Desktop/foo.wav' : Signed 16 bit Little Endian, Rate 44100 
> > Hz, Stereo
> > ^CAborted by signal Interrupt...
> >  
> > Fluidsynth gets right rate:
> >  
> > odroid@odroid:~$ fluidsynth -C0 -R0 -r 44100 -c2 -v -d -a alsa -m alsa_seq 
> > /home/odroid/Documents/bandoneon_v2.sf2
 
> > Changing the rate has an expected impact: even distorted, switching from 
> > 48000 to 96000 will increase the notes of one octave.
> > I also try to change the soundfont without improvement.
> >  
> > Indeed, the CPU is a 32-bits Cortex-A5…
> >  
> > HLB
> >  
> >  
> >  
> >  
> Message du 15/11/19 10:26
> De : "Philippe Simons" 
> A : "FluidSynth mailing list" 
> Copie à : "Etienne Besançon" 
> Objet : Re: [fluid-dev] Distorted Sound with FluidSynth + Alsa on a SBC
> 
>
device seems to be powerful enough.
maybe you can also try to disable 64bit floating point operations and use 32bit 
with cmake enable-floats options
also if you are not using pulse at all, try to disable it completely

>
Philippe


>

On Fri, Nov 15, 2019 at 9:34 AM Marcus Weseloh  wrote:
>

Hi Etienne,

>
first please try to find out if Fluidsynth is actually the problem or if there 
is something wrong with your audio setup. Maybe try to play a normal wav file 
via the alsa device:

>
$ aplay -D hw:1,0 /path/to/a/soundfile.wav

>
For the sound file, use one in the format that you want fluidsynth to output. 
So if you want it to render 16bit 441000 audio, then try to play a stereo wav 
with 16 bit and 41000 sample rate. 
See if simply playing the wav file also results in distorted audio.

>
Cheers
Marcus

>


>

Am Do., 14. Nov. 2019 um 22:17 Uhr schrieb Etienne Besançon :
>

> > > Hi!
> > >  
> > > I'm running FluidSynth on a Single Board Computer, a Hardkernel Odroid 
> > > C1+ that is actually stacked with a audio board integrating a high-end 
> > > DAC. The aim is to turn this into a MIDI expander. Long story short, that 
> > > actually runs pretty good on my desktop computer but got a very distorted 
> > > sound on the SBC.
> > >  
> > > The MIDI instrument is well discovered:
> > >     odroid@odroid:~$ lsusb 
> > >     Bus 001 Device 005: ID 2341:8037 Arduino SA 
> > >  
> > > Fluidsynth is configured as follow:
> > >     odroid@odroid:~$ fluidsynth -C0 -R0 -r 44100 -v -d -a alsa -o 
> > > audio.alsa.device=hw:1 -o synth.polyphony=64 -m alsa_seq 
> > > /home/odroid/Documents/Bandoneon.sf2 
> > >     FluidSynth version 1.1.6
> > >     Copyright (C) 2000-2012 Peter Hanappe and others.
> > >     Distributed under the LGPL license.
> > >     SoundFont(R) is a registered trademark of E-mu Systems, Inc.
> > >     
> > >     fluidsynth: warning: Failed to pin the sample data to RAM; swapping 
> > > is possible.
> > >     fluidsynth: prog 0 0 0
> > >     fluidsynth: prog 1 0 0
> > >     fluidsynth: prog 2 0 0
> > >     fluidsynth: prog 3 0 0
> > >     fluidsynth: prog 4 0 0
> > >     fluidsynth: prog 5 0 0
> > >     fluidsynth: prog 6 0 0
> > >     fluidsynth: prog 7 0 0
> > >     fluidsynth: prog 8 0 0
> > >     fluidsynth: prog 9 128 0
> > >     fluidsynth: warning: No preset found on channel 9 [bank=128 prog=0]
> > >     fluidsynth: prog 10 0 0
> > >     fluidsynth: prog 11 0 0
> > >     fluidsynth: prog 12 0 0
> > >     fluidsynth: prog 13 0 0
> > >     fluidsynth: prog 14 0 0
> > >     fluidsynth: prog 15 0 0
> > >     Type 'help' for help topics.
> > >     
> > >     event_pre_noteon 0 60 106
> > >     event_post_noteon 0 60 106
> > >     fluidsynth: noteon 0 60 106 00000 36.312 3.550 0.000 0
> > >     event_pre_noteoff 0 60 106
> > >     event_post_noteoff 0 60 106
> > >     fluidsynth: noteoff 0 60 0 00000 3.574 1
> > >     event_pre_noteon 0 60 106
> > >     event_post_noteon 0 60 106
> > >     fluidsynth: noteon 0 60 106 00001 39.626 3.876 0.000 0
> > >     event_pre_noteoff 0 60 106
> > >     ^C
> > >  
> > > The instrument well connected:
> > >     odroid@odroid:~$ aconnect -io
> > >     client 0: 'System' [type=kernel]
> > >         0 'Timer           '
> > >         1 'Announce        '
> > >     client 24: 'Arduino Micro' [type=kernel]
> > >         0 'Arduino Micro MIDI 1'
> > >     client 128: 'FLUID Synth (3113)' [type=user]
> > >         0 'Synth input port (3113:0)'
> > >     odroid@odroid:~$ aconnect 24 128
> > >  
> > > Well, everything looks fine but the sound I get when playing the midi 
> > > instrument is very distorted, noisy. Changing the rate did not improved, 
> > > playing with the buffer a little bit. Weirdly enough, switching output to 
> > > pulse audio ("fluidsynth -a pulseaudio...") gives expected sounds but 
> > > with a 2~3 seconds latency.
> > >  
> > > Any clue about this? How can I get more details regarding what going on?
> > >  
> > > Thanks!
> > > HLB
> > >  
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