Hi! Am 18.10.19 um 20:48 schrieb Tom M.: > You see, if you want to use fluidsynth for SFZ, it is not done by just > implementing a new soundfont loader. Instead, it would require a whole > user application that treats MIDI events according to the SFZ spec.
Ah, right, that is a good idea how to solve my problem. I've now ported my code to be a jack client and react to the midi events. This allows me to execute custom code for note-on/note-off/cc events. So instead of implementing a loader, I now handle the midi events myself and start new voices and release old ones as needed. To test this, I've now implement loop_mode=one_shot (often used for drum samples), which doesn't release these regions on note off. So spawning new voices on note off/cc should now also be possible. There is a minor issue with the fluid synth public API here, which allows creating new voices (fluid_synth_alloc_voice and fluid_synth_start_voice), but there is no corresponding public API to release a voice, which is needed for implementing note_off. So right now I implemented fluid_synth_release_voice in my own fluidsynth repo. https://github.com/swesterfeld/fluidsynth/commit/e2963c9227072384ed805c904300ee308c0674ee It might be reasonable to wait for a while to see what else could be needed before merging API additions upstream. Cu... Stefan -- Stefan Westerfeld, http://space.twc.de/~stefan _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev