Hi,
>I am trying to use the library from C#,.... I guess you use the fluidsynth shared library, and you have a way to bind your C# code to C fluidsynth API. In this case you could write and build a new C shared library that contains the C functions you need. For example, let the following new C shared library source for your need: On Windows, 1) make a new project: shared C library. 2) put the the following code in your new project /* * The function free memory using free(). */ __declspec(dllexport) fluid_free( void * p) { free(p) } 3) build your new shared C project. 4) Than from your C# project, (4.1) call fluid_free() (the same way you call any fluidsynth API), and then (4.2) bind your new shared library (the same way you bound fluidsynth shared library). jjc
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