I understand that FluidSynth primary usage is not a SoundFont editor, but
being able to live edit the SoundFonts would be awesome.

On Thu, Jul 11, 2019 at 3:03 PM Tom M. <tom.m...@googlemail.com> wrote:

> ATM, you can only get the names of the soundfont presets, see preset
> iteration here:
>
>
> https://github.com/FluidSynth/fluidsynth/blob/b8cc5197953f74700feda84b6ade3dc56419978f/src/bindings/fluid_cmd.c#L843-L860
>
> Everything below that level, i.e. which samples belong to which
> instruments and which instruments to which presets, is currently internal
> to fluidsynth.
>
> What could be implemented pretty straight forward is iterating over all
> the samples that a soundfont has. This might also include lonesome samples,
> that are not linked to any instrument. Also, you would not know which
> samples belong to which preset and the soundfont instrument layer would be
> invisible as well.
>
> Implementing an iteration over all instruments of a preset as well as all
> samples of an instrument would need some discussion, but it would make sure
> that you only see instruments and samples that are actually used. In this
> case it would be good to know what's the benefit you're intending by
> displaying sample names to the user and what else you're planning to do
> when you have the sample. Thinking of e.g. changing the sample's wave form
> and manually spawning voices from it.
>
> Tom
>
>
>
>
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